The lone wolf dies, the pack survives?: Analyzing a Computer Science Learning Application on a Multitouch-Tabletop

Matthias Ehlenz, Thiemo Leonhardt, Christian Cherek, Wiktoria Wilkowska, U. Schroeder
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引用次数: 4

Abstract

Learning Regular Expressions has been an unavoidable, mostly repetitive and unpleasant experience for many students of theoretical computer science. In this paper, we present the results of our research on learning regular expression in an innovative environment. Using large multitouch tabletop displays provides us the opportunity to design a serious game to convey this topic as a collaborative learning experience for four players in extracurricular setting. In this paper, we introduce our platform, the developed game and the underlying didactical approach as well as our study design. The results of the study are presented and discussed, focussing on interaction events and timing and latencies affected by interaction outcome. Lastly, the outlook provides our ideas of benefits for collaborative serious game design and further approaches of designing and research CS learning applications.
独狼死了,狼群就活了?在多点触控桌面上的计算机科学学习应用分析
对于许多学习理论计算机科学的学生来说,学习正则表达式是一个不可避免的、重复的和不愉快的经历。在本文中,我们介绍了在创新环境中学习正则表达式的研究结果。使用大型多点触控桌面显示器让我们有机会设计一款严肃的游戏来传达这一主题,作为四名玩家在课外环境中的合作学习体验。在本文中,我们介绍了我们的平台,开发的游戏和底层的教学方法,以及我们的研究设计。对研究结果进行了介绍和讨论,重点讨论了交互事件以及交互结果影响的时间和延迟。最后,展望部分提供了我们对于协作式严肃游戏设计的益处以及设计和研究CS学习应用的进一步方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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