Research on the Collection and Display of Taiwan's Gaoshan Traditional Clothing by Virtual Simulation Technology

Wang Yan
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Abstract

: The main purpose of this research project is to simulate and display the traditional costumes of the Gaoshan people in Taiwan from the perspective of design by the use of 3D scanning and virtual modeling technology, and to analyze the important design techniques and visual features that influence the public perception of the traditional clothing of the Gaoshan people.Firstly, six typical sets of Taiwan's Gaoshan traditional costumes were selected. Then, the model with high degree of reduction was generated by 3D scanning. Secondly, a MAYA modeling software was applied to build a clothing model and optimize the texture so that the virtual simulation of clothing model can be preserved based on the 3D design software. In the display system, Unity3D was used as a production platform to create the virtual display scene of the clothing museum. Finally, it took the Unity3D as an engine to build a virtual museum display system platform for presenting the Taiwan's Gaoshan traditional clothing.The research has realized the systematic display of the traditional costumes of the Gaoshan people, broken through the limitations of the realistic display, and pushed forward the display of traditional costumes to be terminalized, mobile and convenient. And the further ergonomics research can also be carried out on the platform.The abstract should summarize the contents of the paper and should contain at least 70 and at most 200 words. It should be set in 9-point font size, justified and should have a hanging indent of 2-centimenter. There should be a space before of 12-point and after of 30-point.
基于虚拟仿真技术的台湾高山族传统服饰收藏与展示研究
本研究项目的主要目的是利用三维扫描和虚拟建模技术,从设计的角度对台湾高山族传统服饰进行模拟和展示,分析影响公众对高山族传统服饰认知的重要设计手法和视觉特征。首先,选取了六套典型的台湾高山族传统服饰。然后,通过三维扫描生成高度还原的模型。其次,利用MAYA建模软件建立服装模型并对纹理进行优化,使服装模型在三维设计软件的基础上保持虚拟仿真。在展示系统中,使用Unity3D作为制作平台,创建服装博物馆的虚拟展示场景。最后以Unity3D为引擎,搭建了一个展示台湾高山族传统服饰的虚拟博物馆展示系统平台。本研究实现了高山族传统服饰的系统化展示,突破了现实性展示的局限,推动了传统服饰展示的终端化、移动化、便捷化。进一步的人体工程学研究也可以在该平台上进行。摘要应概括论文的内容,字数不少于70字,不超过200字。它应该设置为9点的字体大小,对齐,并且应该有2厘米的悬挂缩进。前面应该有12点的空白,后面应该有30点的空白。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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