{"title":"Pengembangan Media Pembelajaran Bahasa Indonesia Pada Tema Cerita Fantasi Berkearifan Lokal Madura Berbasis Android","authors":"Fiyan Ilman Faqih, Arief Setyawan","doi":"10.24235/ileal.v7i1.9032","DOIUrl":null,"url":null,"abstract":"Article history: Received: 22-09-2021 Revised : 10-10-2021 Accepted: 07-11-2021 This study aims to produce a learning media for fantasy stories based on local Madura wisdom based on Android. The research method used in this study is the 4D method (determination, design, development, and dissemination). The validation results to experts in learning literature and learning media indicate that this media is feasible to implement. The results of the product test also show that the developed media is feasible to use. This can be seen from the average value obtained by students who are above the KKM. Product test questionnaires to students indicating their agreement to use this media in learning. This learning media will make learning more exciting and varied so that students become interested and active in learning about fantasy stories. In addition, this learning media makes students more familiar and understanding about the wisdom of Madura's local values.","PeriodicalId":280504,"journal":{"name":"Indonesian Language Education and Literature","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Indonesian Language Education and Literature","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24235/ileal.v7i1.9032","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Article history: Received: 22-09-2021 Revised : 10-10-2021 Accepted: 07-11-2021 This study aims to produce a learning media for fantasy stories based on local Madura wisdom based on Android. The research method used in this study is the 4D method (determination, design, development, and dissemination). The validation results to experts in learning literature and learning media indicate that this media is feasible to implement. The results of the product test also show that the developed media is feasible to use. This can be seen from the average value obtained by students who are above the KKM. Product test questionnaires to students indicating their agreement to use this media in learning. This learning media will make learning more exciting and varied so that students become interested and active in learning about fantasy stories. In addition, this learning media makes students more familiar and understanding about the wisdom of Madura's local values.