PENGEMBANGAN MULTIMEDIA INTERAKTIF UNTUK MENINGKATKAN PRESTASI BELAJAR PADA MATA PELAJARAN IPA DIKELAS IX SMP NEGERI 1 PAGAR ALAM

Yulisa Andriani, Alexon Alexon
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Abstract

This study aims to produce interactive multimedia for dynamic electric learning that is feasible and practical and is able to improve student learning achievement. This research method uses development research using modifications and a combination of the Akker development model and Tessmer's formative evaluation. This research goes through the analysis, design and evaluation stages. The interactive multimedia developed was further validated by media experts and material experts. The feasibility of the material got a score of 3.56 in the very feasible category and the feasibility of the media got a score of 3.65 in the very feasible category. To test the practicality of interactive multimedia, it was tested one to one and a small group. The results of the quantitative questionnaire assessment of students had a mean of 3.46 with the very practical category. To test its effectiveness on student’s learning achievement, a field test was carried out. Based on the results of t-test analysis on the pre-test value in the control class and experimental class, the Sig (2 tailed) value was 0.943> 0.05. This means there is no significant difference in the pre-test scores of the control class and the experimental class. Furthermore, based on the results of the t test analysis on the post-test scores of the control class and the experimental class, the Sig (2 tailed) value of 0.001 <0.05 was obtained. This shows a significant difference in the post-test scores of the control class and the experimental class. Based on these results it can be concluded that interactive multimedia is feasible, practical and can improve learning achievement in students
互动多媒体开发,以提高SMP NEGERI 1的九年级自然围栏科学的学习成绩
本研究旨在为动态电子学习提供可行且实用的互动多媒体,以提高学生的学习成绩。本研究方法采用了Akker发展模型和Tessmer形成性评价的修正和结合的发展研究方法。本研究经历了分析、设计和评估三个阶段。所开发的交互式多媒体得到了媒体专家和材料专家的进一步验证。材料的可行性在非常可行类别中得到3.56分,媒介的可行性在非常可行类别中得到3.65分。为了测试交互式多媒体的实用性,我们进行了一对一和小组的测试。学生的定量问卷评估结果平均为3.46,属于非常实用的类别。为了验证其对学生学习成绩的影响,进行了实地测试。对照班和实验班前测值的t检验分析结果显示,Sig(2尾)值为0.943> 0.05。这意味着控制班和实验班的前测成绩没有显著差异。根据对照班和实验班的后验成绩进行t检验分析,得到0.001 <0.05的Sig(2尾)值。这表明控制班和实验班的测试后成绩有显著差异。基于这些结果,可以得出交互式多媒体是可行的,实用的,可以提高学生的学习成绩
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