From skin to presence: Drawing and making as a process of creation in costume design

Filipa Malva
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引用次数: 1

Abstract

My research project, Drawing and Performance: Creating Scenography, looked at the way drawing is used during the creative process of scenography within the performance arts. It was my intention to analyse and reflect upon the artistic and pragmatic relationship scenographers have with drawing as a device for the creation of space and time of performance, and also as mediator between the bodies of actors or dancers onstage and our drawing pages. In this article I discuss examples from this research project and from my own practice where costume sculpted during the process of rehearsal came to generate a specific presence onstage and consequently moulded the performance. I argue that this working method expands the function of drawing in the creative process of the costume designer by applying it as part of a back and forth process of analysis and composition which includes the designer’s experience of movement and touch. With this in mind this article follows three examples of Portuguese costume designers who use drawing extensively in their practice: Clara Bento, Claudia Ribeiro and my own.
从皮肤到存在:服装设计中作为创作过程的绘画和制作
我的研究项目,绘画与表演:创造场景,研究了在表演艺术的场景创作过程中,绘画是如何被使用的。我的目的是分析和反思舞台设计师与绘画之间的艺术和实用关系,绘画是创造表演空间和时间的一种手段,也是舞台上演员或舞者的身体与我们的绘画页面之间的媒介。在这篇文章中,我将讨论这个研究项目和我自己的实践中的例子,在排练过程中雕刻的服装在舞台上产生了特定的存在,从而塑造了表演。我认为这种工作方法扩展了绘画在服装设计师创作过程中的功能,将其作为包括设计师运动和触摸经验的来回分析和构图过程的一部分。考虑到这一点,本文列举了三个在实践中广泛使用绘画的葡萄牙服装设计师的例子:Clara Bento, Claudia Ribeiro和我自己。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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