“O caminho delas”: jogos desplugados para fomentar o pensamento computacional entre meninas

Caroline Reis Vieira Santos Rauta, Isabela Reinhold, Maria Tereza de Almeida Wippel
{"title":"“O caminho delas”: jogos desplugados para fomentar o pensamento computacional entre meninas","authors":"Caroline Reis Vieira Santos Rauta, Isabela Reinhold, Maria Tereza de Almeida Wippel","doi":"10.14210/cotb.v13.p329-334","DOIUrl":null,"url":null,"abstract":"Games can be a valuble tool for the teaching and learningprocess.This project aimed to develop board games based oncomputational thinking for girls between 8 and 11 years-old. Theunplugged approach was adopted in order to include students thatdo not have access to computers os the internet. Board games arealso easily replicable by teachers all over Brazil who desire toteach the pillars of computational thinking in their classrooms,meeting the 5th general competency pointed at Based NacionalComum Curricular (BNCC). A game was developed using onlinedesign tool Canva'for Education version. They were tested byvolunteers and, after adjustments, they were made availableonline through the project's website.","PeriodicalId":375380,"journal":{"name":"Anais do XIII Computer on the Beach - COTB'22","volume":"112 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anais do XIII Computer on the Beach - COTB'22","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14210/cotb.v13.p329-334","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Games can be a valuble tool for the teaching and learningprocess.This project aimed to develop board games based oncomputational thinking for girls between 8 and 11 years-old. Theunplugged approach was adopted in order to include students thatdo not have access to computers os the internet. Board games arealso easily replicable by teachers all over Brazil who desire toteach the pillars of computational thinking in their classrooms,meeting the 5th general competency pointed at Based NacionalComum Curricular (BNCC). A game was developed using onlinedesign tool Canva'for Education version. They were tested byvolunteers and, after adjustments, they were made availableonline through the project's website.
“她们的方式”:不插电的游戏,鼓励女孩进行计算思维
在教学过程中,游戏是一个很有价值的工具。该项目旨在为8至11岁的女孩开发基于计算思维的棋盘游戏。采用“不插电”的方法是为了让没有电脑或互联网的学生也能参加。桌游也很容易被巴西各地的教师复制,他们希望在课堂上教授计算思维的支柱,以满足基于国家共同课程(BNCC)所指出的第五种一般能力。使用在线设计工具Canva'for Education版开发了一款游戏。它们由志愿者测试,经过调整后,可以通过该项目的网站在线获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信