Interactive WebGL-based 3D visualizations for situated mathematics teaching

M. Hennig, Daniel Gaspers, B. Mertsching
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引用次数: 7

Abstract

At institutions of higher education, students often lack certain mathematical knowledge required to cope with the actual course contents. This becomes particularly significant during the introductory phase of highly mathematical degree programs such as engineering sciences. Thus, based on the example of a fundamentals of electrical engineering course, the authors developed a blended learning scenario which facilitates imparting mathematical expertise within the situated context of this specialist subject. A critical element of this approach is the abundant use of interactive web application-based 3D visualizations. This allows for clarifying complex mathematical problem statements within comparably short periods of time. In this paper, the technical implementation of the web applications using JavaScript and WebGL with their corresponding advantages are described. Additionally, their utilization is discussed with regard to didactic considerations. A questionnaire-based evaluation with respect to students' acceptance of the visualizations and its influence on examination performance was carried out and concluding results are presented.
基于webgl的交互式三维可视化数学教学
在高等教育机构中,学生往往缺乏应付实际课程内容所需的某些数学知识。这在工程科学等高数学学位课程的入门阶段尤为重要。因此,基于电气工程基础课程的例子,作者开发了一个混合学习场景,有助于在这个专业学科的情境中传授数学专业知识。这种方法的一个关键因素是大量使用基于交互式web应用程序的3D可视化。这允许在相对较短的时间内澄清复杂的数学问题陈述。本文介绍了基于JavaScript和WebGL的web应用程序的技术实现及其各自的优势。此外,还讨论了它们在教学方面的应用。对学生对可视化的接受程度及其对考试成绩的影响进行了问卷调查,并给出了结论结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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