{"title":"PENINGKATAN KETERAMPILAN MENYIMAK MELALUI PERMAINAN TRADISIONAL KOTAK POS PADA PEMBELAJARAN BAHASA INDONESIA KELAS VII SMP RAUDLATUL ULUM PUTUKREJO","authors":"Ahyainal Mardiyah, Hosniyeh","doi":"10.35897/jurnaltinta.v3i2.605","DOIUrl":null,"url":null,"abstract":"This research is a type of classroom action research (CAR) using the Kemmis & Mc Tanggart model which consists of planning, action, observation and reflection stages. The subjects of this study were the seventh grade students of SMP Raudlatul Ulum Putukrejo, totaling 26 students. The object of this research is the improvement of listening skills in Indonesian language learning by using the traditional postbox game. The data collection used in this study is formative tests, observations, interviews, and documentation. The research instruments used were observation sheets, formative test questions, and interviews. The data analysis technique is by calculating the mean and percentage of completeness obtained from the results of formative tests and observation sheets in each cycle. Based on the results of data analysis from the results of research that has been carried out, it can be concluded that the use or application of the traditional postbox game can be done well and has a positive impact which can be seen from the increase in the results of observations of student activities in the first cycle of 70.83 and cycle II of 89.58. Learning by using the traditional postbox game in addition to improving listening skills in Indonesian language learning, we also participate in preserving one of the nation's cultures. This increase can be seen from the results of the average listening skill in the initial conditions of 57.42, increasing to 71.48 (an increase of 14.06) in the first cycle, then increasing again to 85.19 (an increase of 13.71) in the second cycle.","PeriodicalId":210065,"journal":{"name":"Jurnal Tinta","volume":"170 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Tinta","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35897/jurnaltinta.v3i2.605","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This research is a type of classroom action research (CAR) using the Kemmis & Mc Tanggart model which consists of planning, action, observation and reflection stages. The subjects of this study were the seventh grade students of SMP Raudlatul Ulum Putukrejo, totaling 26 students. The object of this research is the improvement of listening skills in Indonesian language learning by using the traditional postbox game. The data collection used in this study is formative tests, observations, interviews, and documentation. The research instruments used were observation sheets, formative test questions, and interviews. The data analysis technique is by calculating the mean and percentage of completeness obtained from the results of formative tests and observation sheets in each cycle. Based on the results of data analysis from the results of research that has been carried out, it can be concluded that the use or application of the traditional postbox game can be done well and has a positive impact which can be seen from the increase in the results of observations of student activities in the first cycle of 70.83 and cycle II of 89.58. Learning by using the traditional postbox game in addition to improving listening skills in Indonesian language learning, we also participate in preserving one of the nation's cultures. This increase can be seen from the results of the average listening skill in the initial conditions of 57.42, increasing to 71.48 (an increase of 14.06) in the first cycle, then increasing again to 85.19 (an increase of 13.71) in the second cycle.
本研究是一种课堂行动研究(CAR),采用Kemmis & Mc Tanggart模型,由计划、行动、观察和反思四个阶段组成。本研究以中学七年级学生为对象,共26名学生。本研究的目的是利用传统的邮筒游戏提高印尼语学习中的听力技能。本研究中使用的数据收集是形成性测试、观察、访谈和文献。使用的研究工具是观察表、形成性测试问题和访谈。数据分析技术是通过计算每个周期中形成性测试和观察表结果的平均值和完整性百分比。根据已经开展的研究结果的数据分析结果,可以得出传统邮筒游戏的使用或应用可以做得很好,并且具有积极的影响,这可以从第一个周期70.83和第二个周期89.58的学生活动观察结果的增加中看出。通过传统的邮筒游戏学习,除了提高印尼语学习的听力技能外,我们还参与了保存民族文化之一的活动。这种增长可以从初始条件下的平均听力技能57.42分的结果中看出,在第一个周期中上升到71.48分(增加14.06分),在第二个周期中再次上升到85.19分(增加13.71分)。