On congestion control for interactive real-time applications in dynamic heterogeneous 4G networks

F. Abrantes, M. Ricardo
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引用次数: 7

Abstract

Real-time multimedia applications, such as VoIP, video conferencing or on-line gaming are key applications to the success of 4G. In today's Internet these applications are not subject to congestion control, therefore the growth of popularity of these applications may endanger the stability of the Internet. On the other hand, 4G networks will be much more dynamic due to mobility and multi-homing, and the network conditions may vary abruptly requiring a fast response from the control mechanism. In this article we compare the feedback-based to the reservation-based congestion control approach and focus on the first one, by evaluating some mechanisms with respect to media friendliness, scalability and dynamic behaviour. We also present a set of requirements for the ideal congestion control mechanism of real-time flows in 4G networks
动态异构4G网络中交互式实时应用的拥塞控制
实时多媒体应用,如VoIP、视频会议或在线游戏是4G成功的关键应用。在当今的互联网中,这些应用程序不受拥塞控制,因此这些应用程序的普及可能会危及互联网的稳定性。另一方面,由于移动性和多归属,4G网络将更具动态性,网络条件可能会突然变化,需要控制机制的快速响应。在本文中,我们将基于反馈的拥塞控制方法与基于保留的拥塞控制方法进行比较,并通过评估有关媒体友好性、可扩展性和动态行为的一些机制来关注第一种方法。并对4G网络中理想的实时流拥塞控制机制提出了一套要求
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