Modelling Locally Disorderly Images using Fixation-Suppression

Andrew Baker, K. Donne
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Abstract

This paper details an alternative approach to rendering 3D digital environments using fixation-based disorder fields that maintain high object saliency and provide greater depth perception across the entire visual field. The research undertaken compares the visual effect of applying disorder to an animated sequence as a simple 2D image space post-effect process, with a new 3D world space approach. Much research has been undertaken to establish how we perceive relative space when viewing 2D images. Extracting accurate 3D depth cues from 2D images can be difficult to assimilate, especially when camera position/settings are unknown. In optics, a sense of depth is achieved through the focal length. Converging light appears sharp and ‘in focus’, whilst poorly converging light appears blurry and ‘out of focus’. However, adding blur to an image has its drawbacks. More picture information is destroyed when the pixels of an image are blurred (averaged together), compared to when they are ‘scrambled’. It has been argued that whilst both images lose information, the scrambled image contains more information than the blurred one. Initial results in 2D screenspace identify key areas where local disorder decreases depth perception and creates visual confusion when applied to animated sequences. This paper proposes an alternative approach to control the disorder, which overcomes these problems when applied to the moving image. Keywords-disorder, blur, r-buffer, saccadic-suppression,
基于注视抑制的局部无序图像建模
本文详细介绍了一种使用基于固定的无序场来渲染3D数字环境的替代方法,该方法可以保持高物体显著性,并在整个视野中提供更大的深度感知。所进行的研究比较了将无序应用于动画序列作为简单的2D图像空间后期效果过程的视觉效果与新的3D世界空间方法。人们进行了大量研究,以确定我们在观看2D图像时如何感知相对空间。从2D图像中提取准确的3D深度线索可能很难吸收,特别是当相机位置/设置未知时。在光学中,深度感是通过焦距来实现的。会聚光看起来锐利且“对焦”,而会聚光不佳则显得模糊且“失焦”。然而,给图像添加模糊也有它的缺点。当图像的像素被模糊(平均在一起)时,与它们被“打乱”时相比,更多的图像信息被破坏。有人认为,虽然两幅图像都丢失了信息,但混乱的图像比模糊的图像包含更多的信息。2D屏幕空间的初步结果确定了局部混乱降低深度感知的关键区域,并在应用于动画序列时产生视觉混乱。本文提出了一种替代的方法来控制混乱,克服了这些问题,应用于运动图像。关键词:紊乱;模糊;r-buffer;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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