2D Grid Map Generation for Deep-Learning-based Navigation Approaches

Gabriel O. Flores-Aquino, Jheison Duvier D'iaz Ortega, R. Arvizu, Ra'ul L'opez Munoz, Ó. Gutiérrez-Frías, J. I. Vasquez-Gomez
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Abstract

In the last decade, autonomous navigation for robotics has been leveraged by deep learning and other approaches based on machine learning. These approaches have demonstrated significant advantages in robotics performance. But they have the disadvantage that they require a lot of data to infer knowledge. In this paper, we present an algorithm for building 2D maps with attributes that make them useful for training and testing machine-learning-based approaches. The maps are based on dungeons environments where several random rooms are built and then those rooms are connected. In addition, we provide a dataset with 10,000 maps produced by the proposed algorithm and a description with extensive information for algorithm evaluation. Such information includes validation of path existence, the best path, distances, among other attributes. We believe that these maps and their related information can be useful for robotics enthusiasts and researchers who want to test deep learning approaches. The dataset is available at https://github.com/gbriel21/map2D dataSet.git.
基于深度学习的导航方法的二维网格地图生成
在过去的十年里,机器人的自主导航已经被深度学习和其他基于机器学习的方法所利用。这些方法已经证明了机器人性能的显著优势。但它们的缺点是需要大量的数据来推断知识。在本文中,我们提出了一种算法,用于构建具有属性的2D地图,这些属性可用于训练和测试基于机器学习的方法。地图是基于地下城的环境,在地下城中玩家会随机创建几个房间,然后这些房间相互连接。此外,我们还提供了由所提出的算法生成的包含10,000个地图的数据集和包含广泛信息的描述,用于算法评估。这些信息包括路径存在验证、最佳路径、距离以及其他属性。我们相信这些地图及其相关信息对于想要测试深度学习方法的机器人爱好者和研究人员非常有用。该数据集可从https://github.com/gbriel21/map2D dataset .git获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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