Reshaping digital methodologies to the analog world

C. Felgueiras, Dinis Areias, J. Macedo, A. Fidalgo, G. Alves
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引用次数: 2

Abstract

Analog and digital design are subjects in the Electronic Engineering curricula. Being apparently similar subjects they are quite contradictory in design flow level as a result of each technological area maturation state. As so, teaching methodologies are also very different, being challenging for both teachers and students. In fact, electronic design in the digital field is centered in the use of microprocessor and FPGA based circuits taking advantage from the relatively high level programing/configuring languages such as C or VHDL. Later on, at the debug stage, all changes will take place at software level only, being relatively easy to implement them. In a very different way, the analog design is traditionally based on the use of elementary components associated with macroblocks in order to built-up the wanted mission circuit. At the debug stage any circuit modification embraces necessarily some degree of hardware changing, with the all associated difficulties. As result, a massive share of electronic engineering students prefers to develop electronic work only at digital arena, generating um undesirable and unbalanced situation. This work relates the analog and digital design flow and proposes the use of analog programmable/configurable (e.g. FPAA, PSoC) circuits as a way to get the analog arena more attractive for electronic student and therefore balance analog and digital arenas at number of students level. This strategy, however, bring some drawbacks once it evolves the use of concepts not often taught in the traditional analog design classes. To surpass then is proposed the development of dedicated pedagogical materials making use of the ICT and including dedicated remote labs.
重塑模拟世界的数字方法
模拟和数字设计是电子工程课程的主题。由于各技术领域的成熟程度不同,它们虽然是表面上相似的学科,但在设计流程层面上却存在着很大的矛盾。因此,教学方法也大不相同,对教师和学生都具有挑战性。事实上,数字领域的电子设计以使用微处理器和基于FPGA的电路为中心,利用C或VHDL等相对高级的编程/配置语言。随后,在调试阶段,所有更改将仅在软件级别发生,相对容易实现它们。以一种非常不同的方式,模拟设计传统上是基于使用与宏块相关的基本元件来构建所需的任务电路。在调试阶段,任何电路修改都必然包含某种程度的硬件更改,以及所有相关的困难。因此,很大一部分电子工程专业的学生倾向于只在数字舞台上进行电子工作,从而产生了不理想和不平衡的局面。这项工作涉及模拟和数字设计流程,并提出使用模拟可编程/可配置(例如FPAA, PSoC)电路作为使模拟竞技场对电子学生更具吸引力的方法,从而在学生数量水平上平衡模拟和数字竞技场。然而,这种策略一旦演变为传统模拟设计课程中不常教授的概念,就会带来一些缺点。为了超越这些,建议开发专门的教学材料,利用信息和通信技术,包括专门的远程实验室。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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