"Virtual" experimentation on algorithm optimality

J. Velázquez-Iturbide
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Abstract

Learning programming in general, and algorithms in particular, demands to carry out a variety of practical activities, including experiments. In this paper, we summarize our instructional experience experimenting with algorithm optimality and we discuss the main issues raised. First, we introduce experimentation with algorithms. Afterwards, we briefly present the tools we developed for experimentation with optimality (GreedEx, GreedExCol and OptimEx) and we illustrate the kind of results that are expected by using a number of (exact and nonexact) greedy algorithms. We also describe our experiences in actual courses. Of special relevance are the students' difficulties and misconceptions we identified, as well as the interventions we performed to remove them. Finally, we relate these experiences with a number of relevant educational issues, namely learning goals, instructional methods, and how to address students' difficulties.
算法最优性的“虚拟”实验
学习一般的编程,尤其是算法,需要进行各种各样的实践活动,包括实验。本文总结了算法最优性实验的教学经验,并讨论了所提出的主要问题。首先,我们介绍算法实验。之后,我们简要介绍了我们为最优性实验开发的工具(gredex, gredexcol和OptimEx),并说明了使用许多(精确和非精确)贪婪算法所期望的结果。我们还描述了我们在实际课程中的经验。特别相关的是我们发现的学生的困难和误解,以及我们为消除它们而采取的干预措施。最后,我们将这些经验与一些相关的教育问题联系起来,即学习目标、教学方法以及如何解决学生的困难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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