A FIPA-ACL based communication utility for Unity

Alejandro Rodríguez-Arias, B. Guijarro-Berdiñas, N. Sánchez-Maroño
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引用次数: 1

Abstract

Multi-agent systems (MAS) allow facing complex, heterogeneous, distributed problems difficult to solve by only one software agent. Games often provide very adequate problems for the use of MAS. In the field of Games, Unity is one of the most used video game engines and allows the development of intelligent agents in 2D/3D virtual environments. However, although Unity allows working in multi-agent environments it does not provide functionalities to facilitate the development of genuine MAS. One crucial functionality is to allow agents to communicate and understand each other through an agent communication language (ACL). The objective of this work is to supply Unity with this capacity, adding support for the creation, sending and reception of messages. As a result, a communication system and an ACL are provided that facilitate the development of MAS in Unity, allowing to solve problems that require collaborative solutions among agents.
一个基于FIPA-ACL的Unity通信工具
多智能体系统(MAS)允许面对复杂的、异构的、分布式的问题,而这些问题很难只用一个软件代理来解决。游戏经常为MAS的使用提供非常充分的问题。在游戏领域,Unity是最常用的视频游戏引擎之一,它允许在2D/3D虚拟环境中开发智能代理。然而,尽管Unity允许在多代理环境中工作,但它并没有提供促进真正MAS开发的功能。一个关键的功能是允许代理通过代理通信语言(ACL)进行通信并相互理解。这项工作的目标是为Unity提供这种能力,增加对创建、发送和接收消息的支持。因此,提供了一个通信系统和ACL,促进了MAS在Unity中的开发,允许解决需要在代理之间协作解决的问题。
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