Lemson L. Manalang, Angelo Paolo A. Misa, Neilsen M. Soriano, M. Samonte, Ariel Kelly D. Balan, Ma. Liza C. Daluz
{"title":"Kidzaster","authors":"Lemson L. Manalang, Angelo Paolo A. Misa, Neilsen M. Soriano, M. Samonte, Ariel Kelly D. Balan, Ma. Liza C. Daluz","doi":"10.1145/3404709.3404740","DOIUrl":null,"url":null,"abstract":"Every year people experience natural disasters and often cause injuries, destruction and fatalities. In the Philippines on average around 1,230 people were killed in 520 disasters on 7 major natural disasters. This disaster includes earthquake, fire, typhoon, flood, etc. School and offices prepare a practice drill for disaster that will help the community to prepare on such catastrophe, but this usually happens once a year and is only limited to earthquake and fire. Internet nowadays has been a big influence to the community and school, and this is a great opportunity to grab. The study focus on developing an e-learning system of disaster preparedness, specifically for students/kids. The developed system aims to help students to learn more about the disaster preparedness presented in an interactive environment. By implementing gamification in education, this will help the kids to not only to enjoy learning but to gain insights how to be safe in case of natural and man-made emergencies. The application presented different information modules to enhance children's learning, which include assessments to various topics of the subject matter and evaluated the effectiveness of videos and animated presentations of the system to kid's learning.","PeriodicalId":326151,"journal":{"name":"Proceedings of the 2020 The 6th International Conference on Frontiers of Educational Technologies","volume":"84 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 The 6th International Conference on Frontiers of Educational Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3404709.3404740","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Every year people experience natural disasters and often cause injuries, destruction and fatalities. In the Philippines on average around 1,230 people were killed in 520 disasters on 7 major natural disasters. This disaster includes earthquake, fire, typhoon, flood, etc. School and offices prepare a practice drill for disaster that will help the community to prepare on such catastrophe, but this usually happens once a year and is only limited to earthquake and fire. Internet nowadays has been a big influence to the community and school, and this is a great opportunity to grab. The study focus on developing an e-learning system of disaster preparedness, specifically for students/kids. The developed system aims to help students to learn more about the disaster preparedness presented in an interactive environment. By implementing gamification in education, this will help the kids to not only to enjoy learning but to gain insights how to be safe in case of natural and man-made emergencies. The application presented different information modules to enhance children's learning, which include assessments to various topics of the subject matter and evaluated the effectiveness of videos and animated presentations of the system to kid's learning.