Meet your Users in Situ Data Collection from within Apps in Large-Scale Deployments

N. Batalas, J. Quevedo-Fernández, J. Martens, P. Markopoulos
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引用次数: 1

Abstract

Increasingly, 'app-store' releases of software are used as a vehicle for large-scale user trials 'in the wild'. Several opportunities and methodological challenges arise from having little or no access to users, other than through the application itself. So far, researchers have needed to hardcode survey items into the software application studied, which is laborious and error prone. This paper discusses how these problems are addressed using TEMPEST, a platform for longitudinal in situ data collection. The authors illustrate the use of TEMPEST to study the deployment and real-world use of a tablet application called idAnimate; this application has been designed to support the creation of simple animations as design representations during the creative design process. The authors discuss how the tool has supported the gathering of data in over 4000 installations, both from a development and research perspective, and relate their experiences to current research perspectives on large-scale app trials.
在大规模部署中,从应用程序内就地收集数据满足用户
越来越多的“应用商店”发布的软件被用作“野外”大规模用户试用的工具。除了通过应用程序本身之外,很少或根本没有访问用户的机会和方法上的挑战。到目前为止,研究人员需要将调查项目硬编码到所研究的软件应用程序中,这既费力又容易出错。本文讨论了如何使用TEMPEST(纵向就地数据收集平台)来解决这些问题。作者举例说明使用TEMPEST来研究名为idAnimate的平板电脑应用程序的部署和实际使用;该应用程序旨在支持在创意设计过程中创建简单的动画作为设计表示。作者从开发和研究的角度讨论了该工具如何支持在4000多个安装中收集数据,并将他们的经验与当前大规模应用程序试验的研究观点联系起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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