Quadcopter Modeling in Virtual Reality for Dynamic Visualization

E. Kuantama, I. Ţarcă, R. Ţarcă
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引用次数: 3

Abstract

This study presents an alternative approach to observe the works of the quadcopter control system through virtual reality display, in which real-time human-computer interactions are possible. By using Simulink software, the control systems are designed in form of three block diagrams with progressive complexity and programmed into a three-channel joystick. The first block diagram shows the translational movement according to the joystick behavior to move forward, backward, left, right, and throttle. The second block diagram is combined with the first diagram and added the rotational movement with maximum angle alteration of 57 degrees in each attitude movement. Continuous movement on circular trajectory was also analyzed to comprehend the correlation between the heading angle with the position vector. The third block diagram is the culmination of all diagrams and added the PID control to improve the stability in maneuver. The results show that the movement of quadcopter in virtual reality facilitate user to perceive the dynamic visualization of translational and rotational movement, thus it can also be of advantage for educational purpose. The integration of virtual reality and control system also reveal the vector position and generated angle, thus any possible error in the algorithm used can be precisely solved.
面向动态可视化的虚拟现实四轴飞行器建模
本研究提出了一种通过虚拟现实显示来观察四轴飞行器控制系统工作的替代方法,其中实时人机交互是可能的。通过使用Simulink软件,控制系统以三个逐步复杂的方框图的形式设计,并将其编程为三通道操纵杆。第一个框图显示了根据操纵杆行为向前、向后、向左、向右和油门移动的平移运动。第二个方框图与第一个方框图相结合,在每个姿态运动中增加了最大角度变化为57度的旋转运动。分析了在圆轨迹上的连续运动,了解了航向角与位置矢量之间的关系。第三个方框图是所有方框图的顶点,并增加了PID控制以提高机动稳定性。结果表明,四轴飞行器在虚拟现实中的运动有利于用户感知平移和旋转运动的动态可视化,从而也有利于教育目的。虚拟现实与控制系统的集成还揭示了矢量位置和生成角度,从而可以精确地解决算法中可能出现的任何误差。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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