Japanese Amusement Arcades in the Retro Video Game Segment: A Case of Survival Strategy

Hideki Takei
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Abstract

Amusement arcades called Game-centers have tried to find ways of surviving in Japan. Independent game-centers with limited financial capacities have mostly struggled to find the best possible way to survive (Livedoor, 2015; Thutmosev, 2015; Nomu, 2016; SPEEDA, 2017; Chiba, 2018; Kamohara, 2019). For them, a niche strategy may be the best possible strategic direction to survive (Thutmosev, 2015; Sankei, 2016; Hirakawa, 2019; Kamohara2, 2019). This paper will focus on game-centers’ strategies in the retro video game niche to develop a general model of game-centers’ survival strategies. We will then refine the model through interviews with senior-level employees of Japan’s most successful retro game-center.
日本游戏厅的复古电子游戏:生存策略案例
被称为“游戏中心”(Game-centers)的游乐场试图在日本找到生存之道。财政能力有限的独立游戏中心大多都在努力寻找最好的生存方式(Livedoor, 2015;Thutmosev, 2015;Nomu, 2016;SPEEDA, 2017;千叶,2018;Kamohara, 2019)。对他们来说,利基战略可能是生存的最佳战略方向(Thutmosev, 2015;产经新闻,2016;Hirakawa 2019;Kamohara2, 2019)。本文将以复古电子游戏利基中的游戏中心为研究对象,建立游戏中心生存策略的一般模型。然后,我们将通过采访日本最成功的复古游戏中心的高级员工来完善这个模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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