TCP-Based Dynamic Media Stream Adaptation in Ubiquitous Environment

Gergely Hományi, G. Paller
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Abstract

More and more media material is consumed in ubiquitous environment where the service can be experienced over different devices, network conditions, network bearers, etc. Unlike in traditional wireless environments where at least changes of the QoS parameters are controlled by the network, ubiquitous networks are characterized by abrupt changes. Transition from complete disconnectivity to low- cost, high-bandwidth connection can happen in a relatively short time span. Media consumption over such networks are influenced by two, contradictory user requirements. The first requirement is that the users would not like to see quality changes in the media stream. The second requirement is that the user would like to consume the media with the best available quality. This paper presents an adaptation algorithm that aims to reconcile these requirements. Architecture variants of the media adaptation problem and prototyping experiences are also presented.
泛在环境下基于tcp的动态媒体流适配
越来越多的媒体材料在无处不在的环境中被消费,在这种环境中,服务可以通过不同的设备、网络条件、网络承载等来体验。与传统无线环境中QoS参数的至少变化由网络控制不同,泛在网络具有突变的特点。从完全断开连接到低成本、高带宽连接的过渡可以在相对较短的时间内发生。这种网络上的媒体消费受到两种相互矛盾的用户需求的影响。第一个要求是用户不希望看到媒体流中的质量变化。第二个要求是,用户希望使用具有最佳可用质量的媒体。本文提出了一种旨在协调这些要求的自适应算法。还介绍了媒体适应问题的体系结构变体和原型设计经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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