{"title":"E-Learning Platform of STEAM Aesthetic Course Materials Based on User Experience","authors":"Tingzhi Wang, C. Wang","doi":"10.1109/IC3.2018.00-46","DOIUrl":null,"url":null,"abstract":"With the popularity of the Internet, lots of information is provided online, and the type of e-learning is becoming more multivariate. In order to enhance the use intention and learning performance, interface design not only has to the content, but also considers the user's behavior. Users' prior knowledge or past experience will also affect their feeling and effectiveness as they are using. We integrated the concept of Kolb's experience learning circle into this e-learning platform, supplemented by modern interface design, and take usability and user experience as an evaluation consideration to plan and design this e-learning platform. Therefore, this study aims to explore the usability and user experience of users on this platform. In order to reduce the threshold of interdisciplinary learning and to improve learners' use intention and learning performance. The results of this study can be reference for planning and design of STEAM learning website, or interdisciplinary learning materials.","PeriodicalId":236366,"journal":{"name":"2018 1st International Cognitive Cities Conference (IC3)","volume":"254 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 1st International Cognitive Cities Conference (IC3)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IC3.2018.00-46","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
With the popularity of the Internet, lots of information is provided online, and the type of e-learning is becoming more multivariate. In order to enhance the use intention and learning performance, interface design not only has to the content, but also considers the user's behavior. Users' prior knowledge or past experience will also affect their feeling and effectiveness as they are using. We integrated the concept of Kolb's experience learning circle into this e-learning platform, supplemented by modern interface design, and take usability and user experience as an evaluation consideration to plan and design this e-learning platform. Therefore, this study aims to explore the usability and user experience of users on this platform. In order to reduce the threshold of interdisciplinary learning and to improve learners' use intention and learning performance. The results of this study can be reference for planning and design of STEAM learning website, or interdisciplinary learning materials.