"Welcome to Nimrod" to learn CS ideas in the middle school

WiPSE '13 Pub Date : 2013-11-11 DOI:10.1145/2532748.2532756
C. Mirolo, Doranna Di Vano
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引用次数: 3

Abstract

This paper is about an attempt to introduce some of the ideas and way of thinking of computer science in the middle school, through an assortment of extra-curricular activities built around Nimrod, a computer game ante litteram (1951), its historical context and other related materials. Our aim in the long run is to enable pupils to master information processing tasks intellectually. We think, indeed, that this ability cannot be achieved by the mere use of ICT tools, where the distinction between form and meaning as well as the very idea of processing tend to fade away. Among the key features of our approach are the following: more emphasis on mental processes than on concepts; unplugged paper and cardboard artifacts that are fully within the pupils' grasp; playful activities to encourage pupils' engagement; reference to the history of computing, both as a source of content and as meta-knowledge for the teachers; cross-disciplinary links to foster teachers' collaboration. The feedback collected in three years of experimentation allows a preliminary assessment of the program in terms of pupils' acceptance and engagement, topics of interest to them and, to a limited extent, outreach potential.
“欢迎来到宁录”在中学学习CS思想
本文试图通过围绕《宁录》(一款电脑游戏,1951年)、其历史背景和其他相关材料所开展的各种课外活动,介绍中学计算机科学的一些思想和思维方式。从长远来看,我们的目标是使学生能够理智地掌握信息处理任务。事实上,我们认为,这种能力不能仅仅通过使用信息和通信技术工具来实现,因为信息的形式和意义之间的区别以及处理的概念往往会逐渐消失。我们的方法的主要特点如下:更强调心理过程而不是概念;不插电的纸和硬纸板制品,完全在学生的掌握范围内;有趣的活动,鼓励学生参与;参考计算机的历史,既作为内容的来源,也作为教师的元知识;跨学科联系促进教师合作。在三年的实验中收集到的反馈,可以从学生的接受度和参与度、他们感兴趣的话题以及有限的推广潜力等方面对该计划进行初步评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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