ARsinoë - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning

D. A. Plecher, Christian Eichhorn, Khaled M. Seyam, G. Klinker
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引用次数: 3

Abstract

The "ARsinoë" project combines gamification, Augmented Reality (AR) and machine learning to discover Egyptian hieroglyphs in a single application for the smartphone or tablet. It targets K12 students in two ways. On the one hand, it offers new approaches to the study of hieroglyphs and thus Egyptian culture and history, on the other hand, the newly gained concepts can be transferred to the learning of languages with non-Latin writing systems.
ARsinoë -学习埃及象形文字与增强现实和机器学习
“ARsinoë”项目结合了游戏化、增强现实(AR)和机器学习,在智能手机或平板电脑的单一应用程序中发现埃及象形文字。它以两种方式瞄准K12学生。一方面,它为研究象形文字和埃及文化和历史提供了新的方法,另一方面,新获得的概念可以转移到非拉丁文字系统的语言学习中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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