Ultimatum Game Behavior in a Social-Preferences Vacuum Chamber

V. Benndorf, Thomas Große Brinkhaus, Ferdinand A. von Siemens
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引用次数: 3

Abstract

We study strategic interaction in an experimental social-preferences vacuum chamber. We mute social preferences by letting participants knowingly interact with computers. Our new design allows for indirect strategic interaction: there are several waves in which computer players inherit the behavior of human players from the previous wave. We apply our method to investigate trembling-hand perfection in a normal-form version of the ultimatum game. We find that behavior remains far off from a trembling-hand perfect equilibrium under selfish preferences even towards the end of our experiment. The likely reasons for our findings are strategic uncertainty and incomplete learning.
社会偏好真空室中的最后通牒博弈行为
我们在实验社会偏好真空室中研究策略互动。我们通过让参与者有意识地与电脑互动来消除社会偏好。我们的新设计允许间接的战略互动:有几波电脑玩家从前一波中继承人类玩家的行为。我们应用我们的方法来研究最后通牒游戏的正常形式版本中的颤抖手完美性。我们发现,即使在实验接近尾声时,人们的行为仍远未达到自私偏好下的“颤抖的手”完美平衡。我们研究结果的可能原因是战略不确定性和不完全学习。
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