Experience and Ownership with a Tangible Computational Music Installation for Informal Learning

Anna Xambó, Brigid Drozda, Anna Weisling, Brian Magerko, Marc Huet, T. Gasque, Jason Freeman
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引用次数: 17

Abstract

In this paper we present a preliminary design and initial assessment of a computational musical tabletop exhibit for children and teenagers at the Museum of Design Atlanta (MODA). We explore how participatory workshops can promote hands-on learning of computational concepts through making music. We also use a hands-on approach to assess informal learning based on maker interviews. Maker interviews serve to subjectively capture impromptu reflections of the visitors' achievements from casual interactions with the exhibit. Findings from our workshops and preliminary assessment indicate that experiencing and taking ownership of tangible programming on a musical tabletop is related to: ownership of failure, ownership through collaboration, ownership of the design, and ownership of code. Overall, this work suggests how to better support ownership of computational concepts in tangible programming, which can inform how to design self-learning experiences at the museum, and future trajectories between the museum and the school or home.
非正式学习的有形计算音乐装置的经验和所有权
在本文中,我们提出了一个初步设计和初步评估的计算音乐桌面展览的儿童和青少年在设计亚特兰大博物馆(MODA)。我们探索参与式工作坊如何通过制作音乐来促进计算概念的实践学习。我们还使用一种实际操作的方法来评估基于创客访谈的非正式学习。创客访谈的目的是主观地捕捉参观者在与展品的随意互动中所取得的成就。我们的研讨会和初步评估的结果表明,在音乐桌面上体验和拥有有形编程的所有权与:失败的所有权,通过协作的所有权,设计的所有权和代码的所有权相关。总的来说,这项工作建议如何更好地支持有形编程中计算概念的所有权,这可以告知如何在博物馆设计自学体验,以及博物馆与学校或家庭之间的未来轨迹。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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