Measuring the Impact of Crowdsourcing Features on Mobile App User Engagement and Retention: A Randomized Field Experiment

Zhuojun Gu, R. Bapna, Jason Chan, Alok Gupta
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引用次数: 16

Abstract

The most commonly cited issues with mobile apps are low user engagement and retention levels. In this paper, we use a randomized control trial to test the efficacy of crowdsourcing on enhancing user engagement and retention in the context of mobile gaming apps. We examine two specific crowdsourcing features: the ability to submit content and the ability to access crowdsourced content. We find that the content submission significantly increases engagement and retention by reducing users’ hazard of ending a session by approximately 11% relative to the baseline and reducing the hazard of abandoning the game app by 14%. In contrast, giving users the ability to access crowdsourced content has no significant effect on engagement but has a positive effect on retention by reducing the hazard of abandoning the game app by 13%. Surprisingly, we find that the interaction effect of these two crowdsourced features is negative on user engagement. Individually, the submission feature manifests itself via empowering users to control their product use experience, whereas the access feature’s positive effect on retention is mediated by diversity and novelty of content. However, the two effects are not complementary. It turns out when these two features are given together, the empowerment enabled by one’s own submission is crowded out by others’ submissions, and this dominates the diversity benefit. Crowdsourcing features have heterogeneous impact on different user segments, with heavy users and users of longer tenure being more affected by the crowdsourcing features. This paper was accepted by Anandhi Bharadwaj, information systems.
衡量众包功能对手机应用用户粘性和留存率的影响:一项随机领域实验
最常被提及的手机应用问题是低用户粘性和留存率。在本文中,我们使用随机对照试验来测试众包在提高手机游戏应用用户粘性和留存率方面的效果。我们研究了两个特定的众包功能:提交内容的能力和访问众包内容的能力。我们发现,内容提交显著提高了用户粘性和留存率,将用户结束游戏的风险降低了11%,将放弃游戏的风险降低了14%。相比之下,让用户能够访问众包内容对用户粘性没有显著影响,但对留存率却有积极影响,因为它降低了13%放弃游戏应用的风险。令人惊讶的是,我们发现这两个众包功能的交互效果对用户粘性是负面的。单独来看,提交功能通过授权用户控制自己的产品使用体验来体现自己,而访问功能对留存率的积极影响是由内容的多样性和新颖性来调节的。然而,这两种影响并不是互补的。事实证明,当这两个特征同时出现时,由自己提交的授权会被其他人提交的授权所排挤,这主导了多样性的好处。众包特性对不同用户群的影响是异质的,重度用户和使用期限较长的用户受众包特性的影响更大。这篇论文被信息系统的Anandhi Bharadwaj接受。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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