Immersive Adventure Games Development using 360-degree video

Francisco Pinho, Rui Nóbrega, R. Rodrigues
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Abstract

Immersive Interactive 360° videos, experienced through Head-Mounted Displays (HMD), constitute a particular case of VR applications for which it is relatively easy to record content nowadays, and that can be explored as a game format. We therefore explore the idea of using live action 360° videos as the basis for immersive adventure games. In particular, we explore possible interactions in immersive adventure games based on 360° videos, in terms of game elements and mechanics, and the player's interface with those. To support this, we developed a browser-based framework for creating such games, and conducted a user study with a game created specifically for that purpose. The results obtained indicate a high level of satisfaction with the chosen control schemes and game mechanics, and suggest that the framework can be used to create this kind of experience.
使用360度视频的沉浸式冒险游戏开发
通过头戴式显示器(HMD)体验的沉浸式交互式360°视频构成了VR应用的一个特殊案例,目前录制内容相对容易,并且可以作为游戏格式进行探索。因此,我们探索使用实景360度视频作为沉浸式冒险游戏的基础。特别是,我们探索了基于360°视频的沉浸式冒险游戏中可能的互动,包括游戏元素和机制,以及玩家与它们的界面。为了支持这一点,我们开发了一个基于浏览器的框架来制作这类游戏,并针对一款专门为此目的制作的游戏进行了用户研究。所获得的结果表明,玩家对所选择的控制方案和游戏机制有很高的满意度,并表明该框架可用于创造这种体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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