Levels of detail in reducing cost of haptic rendering: a preliminary user study

Jian Zhang, S. Payandeh, J. Dill
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引用次数: 11

Abstract

Haptic rendering complex objects in virtual environments is computationally intensive. We start the investigation of a new category of approach to reducing the computation in haptic rendering. Our approach is based on the hypothesis that the accuracy of haptic perception might be limited. Results of the experiments described in this paper suggest that subjects might not be able to distinguish two haptic objects if they are beyond some refinement level. This limitation of haptic perception may be taken advantage of in haptic rendering by replacing a fine object with a coarser object to reduce scene complexity.
降低触觉渲染成本的细节水平:初步用户研究
虚拟环境中复杂物体的触觉渲染计算量很大。我们开始研究一种新的方法来减少触觉渲染中的计算量。我们的方法是基于假设,触觉感知的准确性可能是有限的。本文所描述的实验结果表明,受试者可能无法区分两个触觉物体,如果他们超过了一定的细化水平。在触觉渲染中,可以利用触觉感知的这种局限性,用粗糙的物体代替精细的物体来降低场景的复杂性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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