Model Pembelajaran Team Games Tournament Untuk Meningkatkan Keaktifan Siswa Pada Mata Pelajaran Qur’an Hadits Kelas VIII DI MTS Muhammadiyah Alamanda Kec. Kinali Kab. Pasaman Barat

Indah Nurbaiti, Bambang Trisno, Endang Sukawati
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Abstract

Active learning is a way of learning that can encourage students or educators in the learning process, where active learning can support the achievement of learning objectives. Based on this research, based on several problems that researchers found in class VIII MTs Muhammadiyah Alamanda Kec. Kinali Kab. Pasaman Barat. Especially in the subject matter of Al-Qur’an Hadits which concerns the subject matter of verses or hadits. Where in learning there are still some students who are not active in learning and these students feel bored or bored and often go in and out of class, so the learning process does not run optimally in class. These various problems arise from the learning model used by educators who are not appropriate, resulting in a luck of interest in learning for students if there are tasks of memorizing verses and hadits in the Qur’an Hadits Subject. Therefore, a very effective model is needded, namely by using the Team Games Tournamen (TGT) learning model as a support for increasing the activity of students in the learning process in the Al-Qur’an Hadits subject at MTs Muhammadiyah Alamanda Kec. Kinali Kab. Pasaman Barat. The type of research used in this study is qualitative research which aims to solve problems based on data presentation and data analysis. The objects in this study were students of class VIII MTs Muhammadiyah Alamanda Kec. Kinali Kab. Pasaman Barat Academic Year 2022/2023. Which has a number of students of approximately 82 students. Whith class VIII A female 21 students, VIII B Female 21 students, VIII C male 20 students, and VIII D male 20 students. The research data was obtained by direct observation, and interviews with teacher of the Qur’an Hadits subject. The results of this study indicate that the activenesess of students in the Qur’an Hadits subject which concerns the understanding of verses and also hadits uses the Team Games Tournament (TGT) learning model in class VIII MTs Muhammadiyah Alamanda. Meanwhile, after applying the Team Games Tournament (TGT) learning model, it can be presented with player point, namely players with Top Scorers have a presentage of 80 %, players with High Middle Scorer have a precentage of 10 %, players with Low Middle Scorer have a percentage of 7 %. And players with Low Scorer have a percentage of 3 %. With these results, it can be said that the Team Games Tournament (TGT) learning model can support the activeness to understand the subject matter and makes it easier for students to memorize verses or hadits in the Qur’an Hadits subject. With this, educators can apply the Team Games Tournament (TGT) learning model whwn students have bored while studying, are bored, lazy and often go in and out of class. Or educators can use the Teams Games Tournamnet (TGT) model according to the material taught to students.  
游戏团队学习模式促进八年级学生在MTS Muhammadiyah Alamanda Kec上的活动。Kinali Kab。西方Pasaman
主动学习是一种能够在学习过程中鼓励学生或教育者的学习方式,其中主动学习可以支持学习目标的实现。基于这项研究,基于研究人员在八年级MTs Muhammadiyah Alamanda Kec中发现的几个问题。Kinali出租车。Pasaman强烈阵雨。特别是在《古兰经》习惯的主题中,它涉及到经文或习惯的主题。在学习中,仍然有一些学生学习不积极,这些学生感到无聊或厌烦,经常进出课堂,因此学习过程在课堂上没有达到最佳状态。这些问题的产生是由于教育工作者使用的学习模式不合适,导致学生在《古兰经》习习课中有背诵经文和习习的任务时,缺乏学习兴趣。因此,需要一种非常有效的模式,即使用团队游戏锦标赛(TGT)学习模式作为支持,以增加学生在穆罕默德迪亚·阿拉曼达·凯克大学《古兰经》主题学习过程中的活动。Kinali出租车。Pasaman强烈阵雨。本研究使用的研究类型是定性研究,旨在通过数据呈现和数据分析来解决问题。本研究的对象为八年级的学生Muhammadiyah Alamanda Kec。Kinali出租车。巴萨曼巴拉特2022/2023学年。它有大约82名学生。A班女生21人,B班女生21人,C班男生20人,D班男生20人。研究数据是通过直接观察和对古兰经圣训科目老师的访谈获得的。本研究结果表明,学生在《古兰经》习章课(涉及经文和习章的理解)上的积极性采用了团队游戏比赛(TGT)的学习模式。同时,在运用团队游戏锦标赛(TGT)学习模型后,可以用玩家点数来呈现,即高分玩家呈现率为80%,中高玩家呈现率为10%,中低玩家呈现率为7%。低得分球员的得分百分比为3%。综上所述,团队游戏锦标赛(TGT)学习模式可以支持学生理解主题的积极性,使学生更容易记忆古兰经习作中的经文或习作。有了这个,当学生在学习中感到无聊,无聊,懒惰,经常进出课堂时,教育者可以应用团队游戏锦标赛(TGT)学习模式。或者教育工作者可以根据教给学生的材料使用团队游戏锦标赛(TGT)模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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