E-DUB-A: A Tangible Educational Resource Editor in Inclusive Classes

Eva Preuss, L. Passerino, S. Baldassarri, Vinicius R. Camargo, Lana Kober de Almeida
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引用次数: 5

Abstract

Using tangible interfaces for educational purposes presents considerable advantages and can provide an increase in student engagement and motivation, and showed particularly suitable in inclusive education. One of the main problems encountered in the use of tangible tabletop in the educational environment is the lack of software for programming and use that meets educational needs and is easy to use, especially for teachers who don't master programming logic. This work presents an editor of pedagogical activities developed for tangible tabletop to teachers develop pedagogical activities in inclusive context, intuitively and easily. The new editor was designed from a research with a group of undergraduate education course students, which used an available editor and evaluated its usability. After that, was carried out the new editor requirements elicitation, with the modeling and implementation of the same one. A new group of students of the same course used the new developed editor (E-dub-a) and evaluated its usability.
E-DUB-A:全纳课堂的有形教育资源编辑器
为教育目的使用有形界面具有相当大的优势,可以提高学生的参与度和积极性,特别适合全纳教育。有形桌面在教育环境中使用遇到的主要问题之一是缺乏满足教育需求且易于使用的编程和使用软件,特别是对于不掌握编程逻辑的教师来说。这项工作提出了一个为有形桌面开发的教学活动编辑器,以便教师在包容性背景下直观而轻松地开展教学活动。新的编辑器是通过对一组本科教育课程的学生的研究而设计的,他们使用了一个可用的编辑器并评估了它的可用性。在此之后,进行了新的编辑器需求的启发,与建模和实现相同。同一课程的一组新学生使用了新开发的编辑器(E-dub-a)并评估了它的可用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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