Defining cost-effective workflow for a photorealistic 3D character based on a real person using a metahuman framework

Igor Fijat, Neda Milić Keresteš, Bojan Banjanin
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引用次数: 1

Abstract

The average estimated time for creating a realistic human-like 3D game character using traditional workflow is approximately one hundred hours. Creating corresponding facial animations for the persuasive narrative of 3D characters is even more time-consuming. The manuscript explores the possibilities of creating a personalized digital character according to an actual person within the newlydeveloped technology. The goal of the work involves defining guidelines for the workflow of generating a personalized three-dimensional character based on a real person in the MetaHuman framework. The given detailed insight into the state-of-the-art methodology for creating game characters ensures understanding and reproducibility within a timeframe that is ten times shorter compared to the standard 3D character design workflow.
定义一个具有成本效益的工作流程,基于一个真实的人使用超人类框架的3D角色
使用传统工作流程创建逼真的类人3D游戏角色的平均估计时间约为100小时。为具有说服力的3D角色叙事创造相应的面部动画则更加耗时。手稿探讨了在新开发的技术中根据真人创建个性化数字角色的可能性。这项工作的目标包括定义在MetaHuman框架中基于真人生成个性化三维角色的工作流程的指导方针。对于创造游戏角色的最先进方法的详细见解确保了在比标准3D角色设计工作流程短十倍的时间框架内的理解和再现性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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