CustomConsole: A Framework for Supporting Cross-device Videogames

A. Marzo
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引用次数: 2

Abstract

Nowadays it is increasingly common to own multiple devices such as laptops, smartphones or tablets. Distributed User Interfaces (DUS) leverage the simultaneous use of various devices to interact with different applications. However, no previous work has studied the use of DUS for videogames. Videogames are one of the largest industry but have requirements different from those of regular applications. CustomConsole is a framework to interconnect multiple devices and create custom gaming systems. CustomConsole games define different roles; each role has associated inputs and outputs: pointing or buttons are inputs whereas views or listeners are outputs. Players can select their role and distribute the associated inputs and outputs across the available devices. We present an initial design of the framework and a use case of a CustomConsole game.
CustomConsole:支持跨设备电子游戏的框架
如今,拥有笔记本电脑、智能手机或平板电脑等多种设备越来越普遍。分布式用户界面(DUS)利用同时使用各种设备与不同的应用程序进行交互。然而,之前没有研究过DUS在电子游戏中的使用。电子游戏是最大的产业之一,但其要求与常规应用程序不同。CustomConsole是一个连接多个设备并创建自定义游戏系统的框架。掌机游戏定义了不同的角色;每个角色都有关联的输入和输出:指向或按钮是输入,而视图或侦听器是输出。玩家可以选择他们的角色,并在可用的设备上分配相关的输入和输出。我们提出了一个框架的初步设计和一个CustomConsole游戏的用例。
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