A Scheduling Method to Reduce Waiting Time on Immersive Contents Broadcasting

Y. Gotoh, T. Yoshihisa, H. Taniguchi, M. Kanazawa
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引用次数: 0

Abstract

Due to the recent popularization of 3-D broadcasting, 3-D broadcasting using an immersive display has been attracted great attention. In conventional 3-D broadcasting, since they watch the image with only the partial region and the view point is fixed, their realistic sensation is low. In immersive contents broadcasting, clients can play data without interruption. When the server delivers immersive contents in broadcasting, since the data size of each content is so large that the waiting time while playing it becomes unrealistic. In this paper, we propose a scheduling method to reduce waiting time on immersive contents broadcasting. In our proposed method, by dividing the immersive content into active immersive data and static immersive data and scheduling them effectively, the waiting time can be reduced.
减少沉浸式内容广播等待时间的调度方法
近年来,随着三维广播技术的普及,利用沉浸式显示器进行三维广播受到了广泛的关注。在传统的3-D广播中,由于他们只观看部分区域的图像,而且视点是固定的,因此他们的真实感很低。在沉浸式内容广播中,客户端可以不间断地播放数据。当服务器在广播中传送沉浸式内容时,由于每个内容的数据量非常大,因此播放时的等待时间变得不现实。本文提出了一种减少沉浸式内容广播等待时间的调度方法。在我们提出的方法中,通过将沉浸式内容划分为主动沉浸式数据和静态沉浸式数据,并对其进行有效的调度,可以减少等待时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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