{"title":"Electroencephalographic study of Jenga game brain training","authors":"Kittika Sarikavanich, Vichit Boonyahotra, Phakkharawat Sittiprapaporn","doi":"10.1109/ECTICON.2017.8096159","DOIUrl":null,"url":null,"abstract":"Objective: The purpose of this study was to determine the effect of Jenga game brain training for cognitive performance and EEG activity in Thai healthy older adults. Material and Methods: Six participants were participated. Participants were instructed to practice Jenga gam brain training. During practice memory and attention games, EEG activity were recorded by using the lightweight EEG device, Mindwave Mobile, NeuroSky, Inc. Results: During practice of Jenga game brain training, alpha and beta frequency bands demonstrated in a statistically significant increase at the 0.05 level. Conclusion: Practice attention games as Jenga gram brain training could significantly increase alpha and beta frequency bands. Jenga game brain training could significantly improve cognitive performance in Thai healthy mid-aged to older adults indexed by the EEG activity.","PeriodicalId":273911,"journal":{"name":"2017 14th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON)","volume":"33 2","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 14th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ECTICON.2017.8096159","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Objective: The purpose of this study was to determine the effect of Jenga game brain training for cognitive performance and EEG activity in Thai healthy older adults. Material and Methods: Six participants were participated. Participants were instructed to practice Jenga gam brain training. During practice memory and attention games, EEG activity were recorded by using the lightweight EEG device, Mindwave Mobile, NeuroSky, Inc. Results: During practice of Jenga game brain training, alpha and beta frequency bands demonstrated in a statistically significant increase at the 0.05 level. Conclusion: Practice attention games as Jenga gram brain training could significantly increase alpha and beta frequency bands. Jenga game brain training could significantly improve cognitive performance in Thai healthy mid-aged to older adults indexed by the EEG activity.