Emotion Analysis Architecture Based on Face and Physiological Sensing Applied with Flight Simulator

V. C. C. Roza, O. Postolache
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引用次数: 3

Abstract

This work presents an architecture as an important contribution regarding to emotional events along tasks based on flight simulations. This architecture considered eight beginner users of flight simulator (n = 8) while they execute a simulated flight according with the basic concepts of visual flight rules (VFR). The acquired physiological sensing were: heart rate (HR), electroencephalography (EEG) and galvanic skin response (GSR). One small camera was also used to record the users’ face in order to extract, after the post-processing, the emotions of the user during the flight. The considered emotions were: happy, sad, angry, surprised, scared and disgust. Initial analysis of the GSR signals shown that the takeoff task presented 13% more variability (or emotional events) between the climb and approach tasks together; and in the same way, the landing task presented 16% more variability between the climb and approach tasks together, what shows the importance of these researches in flight safety context, mainly in these critical phases.
基于人脸和生理感知的情绪分析架构在飞行模拟器中的应用
这项工作提出了一个架构,作为一个重要的贡献,关于情绪事件和基于飞行模拟的任务。该架构考虑了飞行模拟器的8个初学者用户(n = 8),而他们根据视觉飞行规则(VFR)的基本概念执行模拟飞行。获得的生理感觉包括:心率(HR)、脑电图(EEG)和皮肤电反应(GSR)。一个小摄像头也被用来记录用户的面部,以便在后期处理后提取用户在飞行过程中的情绪。被考虑的情绪是:快乐、悲伤、愤怒、惊讶、害怕和厌恶。对GSR信号的初步分析表明,起飞任务在爬升和进近任务之间的可变性(或情绪事件)增加了13%;同样,着陆任务在爬升和进近任务之间的可变性增加了16%,这表明了这些研究在飞行安全背景下的重要性,主要是在这些关键阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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