Customized gaming system engages young children in reaching and balance training.

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
Sundari Parise, Katharine Lee, Joshua Park, Cari Sullivan, Rebecca Schlesinger, Maggie Li, Samiksha Ramesh, Nicholas Maritato, Teya Bergamaschi, Akaash Sanyal, Nayo Hill, Amy Bastian, Jennifer Keller
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Abstract

Purpose: Trunk stability, an important prerequisite for many activities of daily living, can be impaired in children with movement disorders. Current treatment options can be costly and fail to fully engage young participants. We developed an affordable, smart screen-based intervention and tested if it engages young children in physical therapy goal driven exercises.

Methods: Here we describe the ADAPT system, Aiding Distanced and Accessible Physical Therapy, which is a large touch-interactive device with customizable games. One such game, "Bubble Popper," encourages high repetitions of weight shifts, reaching, and balance training as the participant pops bubbles in sitting, kneeling, or standing positions.

Results: Sixteen participants aged 2-18 years were tested during physical therapy sessions. The number of screen touches and length of game play indicate high participant engagement. In trials lasting less than 3 min, on average, older participants (12-18 years) made 159 screen touches per trial while the younger participants (2-7 years) made 97. In a 30-min session, on average, older participants actively played the game for 12.49 min while younger participants played for 11.22 min.

Conclusion: The ADAPT system is a feasible means to engage young participants in reaching and balance training during physical therapy.

Abstract Image

Abstract Image

Abstract Image

定制游戏系统从事幼儿达到和平衡训练。
目的:躯干稳定性是许多日常生活活动的重要先决条件,运动障碍儿童可能会受到损害。目前的治疗方案可能成本高昂,而且无法让年轻参与者充分参与。我们开发了一种经济实惠的、基于智能屏幕的干预措施,并测试了它是否能让幼儿参与物理治疗目标驱动的练习。方法:本文描述的ADAPT系统,辅助远程和无障碍物理治疗,这是一个大型触摸互动设备,可定制游戏。其中一个游戏,“Bubble Popper”,鼓励参与者在坐着、跪着或站着的时候进行高强度的重量转移、伸展和平衡训练。结果:16名年龄在2-18岁的参与者在物理治疗期间进行了测试。触屏次数和游戏时长表明玩家粘性较高。在持续时间少于3分钟的试验中,年龄较大的参与者(12-18岁)平均每次试验触屏159次,而年龄较小的参与者(2-7岁)每次试验触屏97次。在30分钟的疗程中,平均年龄较大的参与者积极玩游戏的时间为12.49分钟,而年龄较小的参与者积极玩游戏的时间为11.22分钟。结论:ADAPT系统是一种可行的方法,可以吸引年轻参与者在物理治疗期间进行伸展和平衡训练。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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