Jake B Bendixen, Ben T Biddinger, Janet E Simon, Scott M Monfort, And Dustin R Grooms
{"title":"Effects of virtual reality immersion on postural stability during a dynamic transition task.","authors":"Jake B Bendixen, Ben T Biddinger, Janet E Simon, Scott M Monfort, And Dustin R Grooms","doi":"10.1080/14763141.2022.2162434","DOIUrl":null,"url":null,"abstract":"<p><p>Dynamic postural stability paradigms with virtual reality (VR) provide a means to simulate real-world postural challenges and induce customised but controlled perturbations. The purpose of this study was to determine the effects of a VR unanticipated perceptual sport perturbation on postural stability compared to traditional methods. Sixteen individuals between the ages of 18-23 years (19.5 ± 1.4 years) with no history of injury within 12 months were recruited. A double-leg to single-leg transition task was performed on a force plate in one of the following conditions: eyes open (EO), eyes closed (EC), a sport video with a standard non-immersive computer monitor (SV), and VR. The VR and SV conditions used a pre-recorded tackle avoidance task video where participants shifted to a leg in the opposite direction of a simulated opponent, while EC and EO were completed with auditory prompts. Relative to the EO condition, EC and VR induced greater postural instability. The largest effect sizes were between VR and EO for path length (g = 3.57), mean velocity anterior-posterior centre of pressure (CoP) (g = 3.65), and mean velocity medial-lateral CoP (g = 3.27). By including VR, the difficulty of a clinically based postural stability task was increased to the level of EC while accounting for the sporting environment.</p>","PeriodicalId":49482,"journal":{"name":"Sports Biomechanics","volume":" ","pages":"859-873"},"PeriodicalIF":2.0000,"publicationDate":"2025-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10847845/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sports Biomechanics","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1080/14763141.2022.2162434","RegionNum":3,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2023/1/4 0:00:00","PubModel":"Epub","JCR":"Q3","JCRName":"ENGINEERING, BIOMEDICAL","Score":null,"Total":0}
引用次数: 0
Abstract
Dynamic postural stability paradigms with virtual reality (VR) provide a means to simulate real-world postural challenges and induce customised but controlled perturbations. The purpose of this study was to determine the effects of a VR unanticipated perceptual sport perturbation on postural stability compared to traditional methods. Sixteen individuals between the ages of 18-23 years (19.5 ± 1.4 years) with no history of injury within 12 months were recruited. A double-leg to single-leg transition task was performed on a force plate in one of the following conditions: eyes open (EO), eyes closed (EC), a sport video with a standard non-immersive computer monitor (SV), and VR. The VR and SV conditions used a pre-recorded tackle avoidance task video where participants shifted to a leg in the opposite direction of a simulated opponent, while EC and EO were completed with auditory prompts. Relative to the EO condition, EC and VR induced greater postural instability. The largest effect sizes were between VR and EO for path length (g = 3.57), mean velocity anterior-posterior centre of pressure (CoP) (g = 3.65), and mean velocity medial-lateral CoP (g = 3.27). By including VR, the difficulty of a clinically based postural stability task was increased to the level of EC while accounting for the sporting environment.
期刊介绍:
Sports Biomechanics is the Thomson Reuters listed scientific journal of the International Society of Biomechanics in Sports (ISBS). The journal sets out to generate knowledge to improve human performance and reduce the incidence of injury, and to communicate this knowledge to scientists, coaches, clinicians, teachers, and participants. The target performance realms include not only the conventional areas of sports and exercise, but also fundamental motor skills and other highly specialized human movements such as dance (both sport and artistic).
Sports Biomechanics is unique in its emphasis on a broad biomechanical spectrum of human performance including, but not limited to, technique, skill acquisition, training, strength and conditioning, exercise, coaching, teaching, equipment, modeling and simulation, measurement, and injury prevention and rehabilitation. As well as maintaining scientific rigour, there is a strong editorial emphasis on ''reader friendliness''. By emphasising the practical implications and applications of research, the journal seeks to benefit practitioners directly.
Sports Biomechanics publishes papers in four sections: Original Research, Reviews, Teaching, and Methods and Theoretical Perspectives.