Towards a multi-user experience approach to exploring key requirements to design smart habilitation devices for children with cerebral palsy.

IF 2 Q3 ENGINEERING, BIOMEDICAL
Matthew Bonello, Philip Farrugia, Nathalie Buhagiar, Joseph Mercieca
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Abstract

Introduction: This paper takes a multi-stakeholder approach to generate key requirements to design smart habilitation devices for children with Cerebral Palsy. Four groups of different relevant stakeholders of smart-habilitation devices were approached to participate in this study, including children with Cerebral Palsy, their parents, occupational therapists, as well as technical specialists.

Methods: Profiles of children with Cerebral Palsy were generated to have a concrete idea of their needs and desires. Meanwhile, for the three stakeholders, focus groups were used to gather their insights and requirements on a prospective smart habilitation device for children. Successively, a thematic analysis was conducted to analyse the qualitative data obtained during the focus groups.

Results: Eight design requirements were developed to generate designs which stimulate high quality user experiences in children and other users of smart habilitation devices. In addition, an initial framework of the process that design engineers would follow to design such devices for children was proposed.

Conclusion: Adopting this framework, and the respective requirements, will help design engineers to implement a multi-user approach and amend the design according to stakeholders' goals and desires. The resulted design should ensure a high quality user experience for both the active and potential passive users of smart habilitation devices.

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采用多用户体验方法,探索为脑瘫儿童设计智能适应训练设备的关键要求。
导言:本文采用多方利益相关者参与的方法,提出设计脑瘫儿童智能适应训练设备的关键要求。本研究接触了四组不同的智能适应训练设备相关利益方,包括脑瘫儿童、他们的父母、职业治疗师以及技术专家:方法:我们制作了脑瘫儿童的档案,以具体了解他们的需求和愿望。同时,针对三个利益相关者,通过焦点小组收集他们对未来儿童智能适应训练设备的见解和要求。随后,对在焦点小组中获得的定性数据进行了专题分析:结果:制定了八项设计要求,以产生能激发儿童和其他智能适应训练设备用户高质量用户体验的设计。此外,还提出了设计工程师在为儿童设计此类设备时应遵循的初步流程框架:结论:采用这一框架和相应的要求,将有助于设计工程师采用多用户方法,并根据利益相关者的目标和愿望修改设计。最终的设计应确保智能适应训练设备的主动用户和潜在被动用户都能获得高质量的用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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