Longitudinal network relations between symptoms of problematic internet game use and internalizing and externalizing problems among Chinese early adolescents

IF 4.9 2区 医学 Q1 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Jianhua Zhou , Lulu Zhang , Xue Gong
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引用次数: 0

Abstract

Objective

There has been growing evidence of comorbidity between problematic internet game use and internalizing and externalizing problems in young people. However, little is known about the directionality and gender differences in these longitudinal relations at the symptoms level in the framework of network theory among youth. This study estimated the longitudinal relations between the symptoms of problematic internet game use, internalizing and externalizing problems, and the gender differences of these relations in Chinese youth using cross-lagged panel network modeling (CLPN).

Methods

A sample of 1269 Chinese youth (M age = 10.35 years) participated in this study semi-annually at two time points. CLPN analysis was used to calculate the network model of problematic internet game use and internalizing and externalizing problems to explore bridge symptoms and find transmission pathways between problematic internet game use and internalizing and externalizing problems.

Results

The CLPN revealed significant gender differences. For boys, depressed mood, which leads to relationships turning sour in order to play online games, bridges the relations between internalizing symptoms and problematic internet game use. For girls, irritability is the central predictive symptom, causing a range of problems related to problematic internet game use, which can, in turn, lead to fights or feelings of worthlessness. However, the effect sizes for the pathways between problematic internet game use and internalizing/externalizing problems were relatively weak, and the comorbidity between their relations should not be over-interpreted.

Conclusions

The current findings provide new evidence for understanding the directional relationship between the central characteristics of problematic internet game use and internalizing and externalizing problems in boys and girls. Gender-specific interventions targeting the central symptoms of internalizing and externalizing problems and problematic internet game use can help mitigate the vicious cycle of comorbidity among adolescents.

中国早期青少年网络游戏使用问题症状与内外化问题的纵向网络关系。
目的:越来越多的证据表明,在年轻人中,有问题的网络游戏使用与内化和外化问题之间存在共病。然而,在网络理论的框架下,人们对青少年在症状层面上这些纵向关系的方向性和性别差异知之甚少。本研究采用交叉滞后面板网络模型(CLPN)估计了中国青少年问题网络游戏使用、内化和外化问题的症状与这些关系的性别差异之间的纵向关系。利用CLPN分析计算了问题网络游戏使用与内化外化问题的网络模型,以探索问题网络游戏的使用与内化和外化问题之间的桥梁症状,寻找传播途径。结果:CLPN显示出显著的性别差异。对于男孩来说,抑郁情绪会导致他们为了玩网络游戏而关系恶化,从而弥合了内化症状和网络游戏使用问题之间的关系。对女孩来说,易怒是主要的预测症状,会导致一系列与网络游戏使用问题有关的问题,而这些问题反过来又会导致打架或感觉毫无价值。然而,有问题的网络游戏使用和内化/外化问题之间的路径的效应大小相对较弱,结论:目前的研究结果为理解有问题的网络游戏使用的中心特征与男孩和女孩的内化和外化问题之间的定向关系提供了新的证据。针对内化和外化问题以及有问题的网络游戏使用的中心症状的针对性别的干预措施有助于缓解青少年共病的恶性循环。
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来源期刊
Social Science & Medicine
Social Science & Medicine PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH-
CiteScore
9.10
自引率
5.60%
发文量
762
审稿时长
38 days
期刊介绍: Social Science & Medicine provides an international and interdisciplinary forum for the dissemination of social science research on health. We publish original research articles (both empirical and theoretical), reviews, position papers and commentaries on health issues, to inform current research, policy and practice in all areas of common interest to social scientists, health practitioners, and policy makers. The journal publishes material relevant to any aspect of health from a wide range of social science disciplines (anthropology, economics, epidemiology, geography, policy, psychology, and sociology), and material relevant to the social sciences from any of the professions concerned with physical and mental health, health care, clinical practice, and health policy and organization. We encourage material which is of general interest to an international readership.
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