儿童增强现实哮喘吸入器教育干预的共同设计:发展和可用性研究。

IF 2.1 Q2 PEDIATRICS
Antonia O'Connor, Andrew Tai, Malcolm Brinn, Amy Nguyen Thuc Hien Hoang, Daniele Cataldi, Kristin Carson-Chahhoud
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引用次数: 0

摘要

背景:提供卫生保健教育的智能手机和平板电脑应用程序已被确定为有效提高哮喘人群的患者知识和治疗依从性。尽管哮喘是儿科最常见的慢性疾病,但很少有专门针对儿童的应用程序。只有一半的哮喘儿童的症状得到了可接受的控制,40%-98%的儿童没有正确使用吸入器。随着儿童越来越多地与科技联系在一起,通过智能手机或平板电脑应用程序提供哮喘吸入器技术教育是有机会的。本研究使用增强现实(AR)技术来利用不断增长的技术创新。采用共同设计过程促进发展的数字卫生干预措施最有可能被成功采纳并有效实现其预期结果。感知可用性也已被证明可以提高教育的有效性以及对干预的接受程度。目的:本研究的目的是描述智能手机或平板电脑应用程序的共同设计过程、开发和设计结果,该应用程序结合AR技术向哮喘儿童提供哮喘吸入器技术教育。本研究还旨在提供可用性评估,使用系统可用性量表为我们的工作和未来的研究提供信息,并为其他从事类似工作的人提供建议。方法:AR哮喘吸入器技术教育应用程序的开发基于与可能的最终用户(哮喘儿童、其护理人员和卫生保健专业人员)的迭代共同设计过程。这涉及多个阶段:招募最终用户进行定性访谈和可用性测试,使用先前设计的教育干预,使用嵌入ar的智能手机或平板电脑应用程序;构想针对最终用户的特定哮喘吸入器技术教育干预的内容;特定哮喘吸入器干预的发展;再进行两轮访谈和可用性测试,重新设计初始原型。结果:我们纳入了16名年龄9-45岁的参与者。采用协同设计过程,设计了AR哮喘吸入器技术教育应用程序,并结合了最终用户的偏好。在迭代1之后,根据提供的反馈加入动画。迭代2的反馈增加了AR体验,并且在第三次迭代中删除了触发AR的纸质资源的需求。在所有回合中,应用程序的易用性和干预的新颖性经常被描述。干预的可用性总体上被认为是优秀的,并且在最后一轮评估中发现干预的平均系统可用性量表得分最高(90.14)。结论:该共同设计过程和可用性评估的结果将用于制定最终的AR哮喘吸入器技术教育干预措施,并将在临床环境中进行评估。国际注册报告标识符(irrid): RR2-10.1177/16094069211042229。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Co-design of an Augmented Reality Asthma Inhaler Educational Intervention for Children: Development and Usability Study.

Co-design of an Augmented Reality Asthma Inhaler Educational Intervention for Children: Development and Usability Study.

Co-design of an Augmented Reality Asthma Inhaler Educational Intervention for Children: Development and Usability Study.

Co-design of an Augmented Reality Asthma Inhaler Educational Intervention for Children: Development and Usability Study.

Background: Smartphone and tablet apps that deliver health care education have been identified as effective in improving patient knowledge and treatment adherence in asthma populations. Despite asthma being the most common chronic disease in pediatrics, there are few apps that are targeted specifically for children. Only half of children with asthma have acceptable control of their symptoms, and 40%-98% do not use their inhalers correctly. With children being increasingly connected to technology, there is an opportunity to improve asthma inhaler technique education by delivery via smartphone or tablet apps. Augmented reality (AR) technology was used in this study to capitalize on growing technological innovations. Digital health interventions that use a co-design process for development have the highest likelihood of successful uptake and effectiveness on their intended outcomes. Perceived usability also has been shown to improve the effectiveness of education as well as the acceptance of the intervention.

Objective: The aims of this study were to describe the co-design process, development, and design outcomes of a smartphone or tablet app that incorporates AR technology to deliver asthma inhaler technique education to children with asthma. This study also aimed to provide a usability evaluation, using the System Usability Scale to inform our work and future research, and recommendations for others performing similar work.

Methods: The development of the AR asthma inhaler technique education app was based on an iterative co-design process with likely end users (children with asthma, their caregivers, and health care professionals). This involved multiple stages: recruitment of end users for qualitative interviews and usability testing with a previously designed educational intervention, which used an AR-embedded smartphone or tablet app; ideation of content for a specific asthma inhaler technique education intervention with end users; development of the specific asthma inhaler intervention; and 2 further rounds of interviews and usability testing with the redesign of the initial prototype.

Results: We included 16 participants aged 9-45 years. Using the co-design process, the AR asthma inhaler technique education app was designed, incorporating the preferences of end users. After iteration 1, animation was included based on the feedback provided. Iteration 2 feedback resulted in increased AR experiences and the removal of the requirement of a paper-based resource to trigger AR in the third iteration. Throughout all rounds, the ease of use of the app and the novel nature of the intervention were frequently described. The usability of the intervention overall was perceived to be excellent, and the mean System Usability Scale score of the intervention was found to be highest in the final round of evaluation (90.14).

Conclusions: The results from this co-design process and usability evaluation will be used to develop a final AR asthma inhaler technique educational intervention, which will be evaluated in the clinical setting.

International registered report identifier (irrid): RR2-10.1177/16094069211042229.

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来源期刊
JMIR Pediatrics and Parenting
JMIR Pediatrics and Parenting Medicine-Pediatrics, Perinatology and Child Health
CiteScore
5.00
自引率
5.40%
发文量
62
审稿时长
12 weeks
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