开发合作纸牌游戏干预以减少孤独感和培养社会联系的迭代设计、可行性和初步功效测试。

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Games for Health Journal Pub Date : 2023-10-01 Epub Date: 2023-06-06 DOI:10.1089/g4h.2022.0245
Karina Van Bogart, Jillian A Johnson, Sibel Nayman, Jeremy Nobel, Joshua M Smyth
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引用次数: 0

摘要

目的:介绍Connections的设计、开发和试点测试,这是一种基于经验的合作纸牌游戏干预措施,旨在减少孤独感,增强联系。材料和方法:来自自我揭露、人际亲密度和严肃游戏等领域的理论和经验证据为本游戏的设计提供了依据。迭代设计用于制定干预措施,随后进行可行性和初步疗效中试测试。结果:初步测试表明,参与者对玩游戏充满信心,并发现“连接”是令人愉快、有趣的,有助于与他人建立联系,并会向他人推荐游戏。初步评估发现,在玩游戏后,多个领域的收益具有统计学意义。参与者报告孤独感、抑郁情绪和焦虑感下降(ps ps 结论:Connections的试点测试在社区样本中证明了可行性和初步影响。未来的开发计划包括对游戏说明进行小的修改,然后在各种环境和人群中对连接的可行性、可用性和有效性进行更严格的测试,并进行大样本和对照试验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Iterative Design, Feasibility, and Preliminary Efficacy Testing for the Development of a Cooperative Card Game Intervention to Reduce Loneliness and Foster Social Connection.

Objective: To present the design, development, and pilot testing of Connections, an empirically derived cooperative card game intervention to reduce loneliness and enhance connection. Materials and Methods: Theory and empirical evidence from domains such as self-disclosure, interpersonal closeness, and serious games informed the design of this game. Iterative design was used to develop the intervention, followed by feasibility and preliminary efficacy pilot testing. Results: Pilot testing showed that participants felt confident playing the game and found Connections to be enjoyable, interesting, and helpful in building connections with others, and would recommend the game to others. Preliminary evaluation found statistically significant benefits across multiple domains after playing the game. Participants reported decreases in loneliness, depressed mood, and anxiousness (ps < 0.02). Additionally, participants reported increases in looking forward to forming new connections with others in the future, the degree to which they felt like opening up and talking to others, and the amount they felt like they had in common with others (ps < 0.05). Conclusion: Pilot testing of Connections demonstrated feasibility and preliminary impact among a community sample. Future development plans include minor revisions to the game instructions followed by more rigorous testing of the feasibility, usability, and efficacy of Connections among various settings and populations, with large samples and controlled trials.

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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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