使用低成本可穿戴传感器的轻量级足球运动识别和强度分析。

IF 1.8 4区 计算机科学 Q3 ENGINEERING, BIOMEDICAL
Qian Xie, Ning Jin, Shanshan Lu
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引用次数: 0

摘要

近年来,机器学习已被应用于健康信息学和运动科学。将物联网(IoT)和人工智能(AI)结合到足球运动中,有着巨大的需求和发展潜力。传统的足球运动教学和训练方法,利用可穿戴设备对真实原始数据的收集和挖掘有限,缺乏基于运动科学理论的人体动作捕捉和手势识别。本研究设计了一种低成本的AI + IoT系统框架,用于足球运动识别和运动强度分析。为了减少通信延迟和数据操作带来的计算资源消耗,设计了一种多任务学习模型来实现运动识别和强度估计。该模型可以并行执行分类和回归任务,并同时输出结果。在初始数据处理中设计了特征提取方案,并对特征数据进行增强,解决了小样本数据问题。为了评估所设计的足球动作识别算法的性能,本文提出了一种数据提取实验方案,完成不同动作的数据采集。使用三个公开可用的数据集进行模型验证,并分析了特征学习策略。最后,在采集的足球运动数据集上进行了实验,实验结果表明,所设计的多任务模型可以同时执行两项任务,并且具有较高的计算效率。具有32个神经单元的多任务单层长短期记忆(LSTM)网络的准确率为0.8372,F1分数为0.8172,平均平均精度(mAP)为0.7627,平均绝对误差(MAE)为0.6117,而具有64个神经单元的多任务单层LSTM网络的准确率为0.8407,F1分数为0.8132,mAP为0.7728,MAE为0.5966。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Lightweight Football Motion Recognition and Intensity Analysis Using Low-Cost Wearable Sensors.

Lightweight Football Motion Recognition and Intensity Analysis Using Low-Cost Wearable Sensors.

Lightweight Football Motion Recognition and Intensity Analysis Using Low-Cost Wearable Sensors.

Lightweight Football Motion Recognition and Intensity Analysis Using Low-Cost Wearable Sensors.

In recent years, machine learning has been utilized in health informatics and sports science. There is a great demand and development potential for combining the Internet of Things (IoT) and artificial intelligence (AI) to be applied to football sports. The conventional teaching and training methods of football sports have limited collection and mining of real raw data using wearable devices, and lack human motion capture and gesture recognition based on sports science theories. In this study, a low-cost AI + IoT system framework is designed to recognize football motion and analyze motion intensity. To reduce the communication delay and the computational resource consumption caused by data operations, a multitask learning model is designed to achieve motion recognition and intensity estimation. The model can perform classification and regression tasks in parallel and output the results simultaneously. A feature extraction scheme is designed in the initial data processing, and feature data augmentation is performed to solve the small sample data problem. To evaluate the performance of the designed football motion recognition algorithm, this paper proposes a data extraction experimental scheme to complete the data collection of different motions. Model validation is performed using three publicly available datasets, and the features learning strategies are analyzed. Finally, experiments are conducted on the collected football motion datasets and the experimental results show that the designed multitask model can perform two tasks simultaneously and can achieve high computational efficiency. The multitasking single-layer long short-term memory (LSTM) network with 32 neural units can achieve the accuracy of 0.8372, F1 score of 0.8172, mean average precision (mAP) of 0.7627, and mean absolute error (MAE) of 0.6117, while the multitasking single-layer LSTM network with 64 neural units can achieve the accuracy of 0.8407, F1 score of 0.8132, mAP of 0.7728, and MAE of 0.5966.

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来源期刊
Applied Bionics and Biomechanics
Applied Bionics and Biomechanics ENGINEERING, BIOMEDICAL-ROBOTICS
自引率
4.50%
发文量
338
审稿时长
>12 weeks
期刊介绍: Applied Bionics and Biomechanics publishes papers that seek to understand the mechanics of biological systems, or that use the functions of living organisms as inspiration for the design new devices. Such systems may be used as artificial replacements, or aids, for their original biological purpose, or be used in a different setting altogether.
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