学习+乐趣!社交媒体和游戏化总结了在急诊医学轮转期间培养实践社区

Q1 Nursing
Tiago de Araujo Guerra Grangeia , Bruno de Jorge , Dario Cecílio-Fernandes , Rene A. Tio , Marco Antonio de Carvalho-Filho
{"title":"学习+乐趣!社交媒体和游戏化总结了在急诊医学轮转期间培养实践社区","authors":"Tiago de Araujo Guerra Grangeia ,&nbsp;Bruno de Jorge ,&nbsp;Dario Cecílio-Fernandes ,&nbsp;Rene A. Tio ,&nbsp;Marco Antonio de Carvalho-Filho","doi":"10.1016/j.hpe.2018.11.001","DOIUrl":null,"url":null,"abstract":"<div><h3>Purpose</h3><p>Medical students and clinical teachers thrive to establish meaningful learning relationships in overwhelmed and ever-shorter clinical rotations. The challenge for medical educators is to design pedagogical approaches capable of bonding students and teachers into the same community of practice (CoP). In this work, the authors explored how Social Media and Gamification strategies sum up to boost medical students’ participation in a blended learning strategy to teach Emergency Medicine.</p></div><div><h3>Method</h3><p>Final year medical students (<em>n</em> = 462) from 5 consecutive years were included in a longitudinal study with historical controls and were divided into three groups. The first group (CONTROL; <em>n</em> = 125) had access to a blended learning strategy; the second group (FACE; <em>n</em> = 179) had access to the blended learning strategy and interacted with a fictional facilitator in Social Media; and the third group (GAME; <em>n</em> = 158) had access to the former strategies plus a gamification approach.</p></div><div><h3>Results</h3><p>Social media and gamification progressively increased students’ participation in the online course as measured by the number of hours logged on from an average of 60 h in CONTROL to 87 h in FACE and 140 h in GAME (<em>P</em> &lt; 0.01). There was a positive and significant correlation between students’ grades on cognitive tests and OSCEs exams with the online participation. Both strategies nurtured students’ sense of belonging to the community of Emergency Medicine and improved their self-regulation to study.</p></div><div><h3>Discussion</h3><p>Social Media and Gamification catalyzed the consolidation of a shared identity for students and teachers, which fostered the creation of a community of practice and increased the participation of students in learning activities.</p></div>","PeriodicalId":93562,"journal":{"name":"Health professions education","volume":"5 4","pages":"Pages 321-335"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.hpe.2018.11.001","citationCount":"19","resultStr":"{\"title\":\"Learn+Fun! Social Media and Gamification sum up to Foster a Community of Practice during an Emergency Medicine Rotation\",\"authors\":\"Tiago de Araujo Guerra Grangeia ,&nbsp;Bruno de Jorge ,&nbsp;Dario Cecílio-Fernandes ,&nbsp;Rene A. Tio ,&nbsp;Marco Antonio de Carvalho-Filho\",\"doi\":\"10.1016/j.hpe.2018.11.001\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Purpose</h3><p>Medical students and clinical teachers thrive to establish meaningful learning relationships in overwhelmed and ever-shorter clinical rotations. The challenge for medical educators is to design pedagogical approaches capable of bonding students and teachers into the same community of practice (CoP). In this work, the authors explored how Social Media and Gamification strategies sum up to boost medical students’ participation in a blended learning strategy to teach Emergency Medicine.</p></div><div><h3>Method</h3><p>Final year medical students (<em>n</em> = 462) from 5 consecutive years were included in a longitudinal study with historical controls and were divided into three groups. The first group (CONTROL; <em>n</em> = 125) had access to a blended learning strategy; the second group (FACE; <em>n</em> = 179) had access to the blended learning strategy and interacted with a fictional facilitator in Social Media; and the third group (GAME; <em>n</em> = 158) had access to the former strategies plus a gamification approach.</p></div><div><h3>Results</h3><p>Social media and gamification progressively increased students’ participation in the online course as measured by the number of hours logged on from an average of 60 h in CONTROL to 87 h in FACE and 140 h in GAME (<em>P</em> &lt; 0.01). There was a positive and significant correlation between students’ grades on cognitive tests and OSCEs exams with the online participation. Both strategies nurtured students’ sense of belonging to the community of Emergency Medicine and improved their self-regulation to study.</p></div><div><h3>Discussion</h3><p>Social Media and Gamification catalyzed the consolidation of a shared identity for students and teachers, which fostered the creation of a community of practice and increased the participation of students in learning activities.</p></div>\",\"PeriodicalId\":93562,\"journal\":{\"name\":\"Health professions education\",\"volume\":\"5 4\",\"pages\":\"Pages 321-335\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1016/j.hpe.2018.11.001\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Health professions education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2452301118301470\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Nursing\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Health professions education","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2452301118301470","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Nursing","Score":null,"Total":0}
引用次数: 19

摘要

目的医学学生和临床教师在不堪重负和越来越短的临床轮转中茁壮成长,建立有意义的学习关系。医学教育者面临的挑战是设计能够将学生和教师结合到同一个实践社区(CoP)的教学方法。在这项工作中,作者探讨了社交媒体和游戏化策略如何总结起来,以促进医学生参与混合学习策略,以教授急诊医学。方法选取连续5年毕业班医学生(462名)进行纵向研究,并设历史对照,分为3组。第一组(CONTROL;N = 125)可以使用混合学习策略;第二组(FACE;n = 179)可以使用混合学习策略,并在社交媒体上与虚构的促进者进行互动;第三组(GAME;N = 158)可以使用前一种策略和游戏化方法。社交媒体和游戏化逐渐增加了学生对在线课程的参与,通过登录小时数来衡量,从CONTROL的平均60 h到FACE的87 h和GAME的140 h (P <0.01)。学生的认知测试成绩和oses考试成绩与网络参与有显著的正相关。这两种策略都培养了学生对急诊医学社区的归属感,提高了学生的学习自律能力。社交媒体和游戏化促进了学生和教师共同身份的巩固,这促进了实践社区的创建,并增加了学生对学习活动的参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learn+Fun! Social Media and Gamification sum up to Foster a Community of Practice during an Emergency Medicine Rotation

Purpose

Medical students and clinical teachers thrive to establish meaningful learning relationships in overwhelmed and ever-shorter clinical rotations. The challenge for medical educators is to design pedagogical approaches capable of bonding students and teachers into the same community of practice (CoP). In this work, the authors explored how Social Media and Gamification strategies sum up to boost medical students’ participation in a blended learning strategy to teach Emergency Medicine.

Method

Final year medical students (n = 462) from 5 consecutive years were included in a longitudinal study with historical controls and were divided into three groups. The first group (CONTROL; n = 125) had access to a blended learning strategy; the second group (FACE; n = 179) had access to the blended learning strategy and interacted with a fictional facilitator in Social Media; and the third group (GAME; n = 158) had access to the former strategies plus a gamification approach.

Results

Social media and gamification progressively increased students’ participation in the online course as measured by the number of hours logged on from an average of 60 h in CONTROL to 87 h in FACE and 140 h in GAME (P < 0.01). There was a positive and significant correlation between students’ grades on cognitive tests and OSCEs exams with the online participation. Both strategies nurtured students’ sense of belonging to the community of Emergency Medicine and improved their self-regulation to study.

Discussion

Social Media and Gamification catalyzed the consolidation of a shared identity for students and teachers, which fostered the creation of a community of practice and increased the participation of students in learning activities.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
3.60
自引率
0.00%
发文量
0
审稿时长
38 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信