社论:麻将、数独和国际象棋

T. Cazenave
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摘要

2021年第一期包含两篇科学文章。第一个是王明彦等人的《基于知识和游戏树搜索策略的高效ai麻将游戏方法》,研究的是信息集平均规模巨大的麻将不完全信息游戏。为了接近这个流行的、复杂的、具有挑战性的游戏,作者提出使用对手模型、知识和树搜索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Editorial: Mahjong, Sudoku and Chess
This first issue of 2021 contains two scientific articles. The first one An Efficient AI-based Method to Play the Mahjong Game with the Knowledge and Game-tree Searching Strategy by Mingyan Wang et al. deals with the imperfect information game of Mahjong which has a huge average size of information sets. In order to approach this popular, complex and challenging game, the authors propose to use opponent models, knowledge and tree search.
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