虚拟现实与现实世界的人机比较法

Rui Li, Marc van Almkerk, S. V. Waveren, E. Carter, Iolanda Leite
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引用次数: 3

摘要

虚拟现实(VR)作为一种有效迭代机器人设计的工具,可以极大地促进人机交互(HRI)。然而,虚拟现实可能存在的系统限制可能会影响结果,使它们不能完全反映现实生活中与机器人的接触。为了更好地在HRI中部署VR,我们需要对现实世界中的HRI研究与VR中的HRI研究之间的差异有一个基本的了解。本文研究了现实生活与VR之间的差异,重点研究了近距离偏好,并结合VR体验中视觉熟悉度和空间声音的影响。研究结果表明,与虚拟现实中的虚拟机器人相比,人们更喜欢与真实的物理机器人进行更近距离的互动。此外,虚拟机器人被认为比真实机器人更令人不舒服,这可能会导致近身学的差异。总的来说,这些结果表明,在研究相互作用之前,必须评估机器人的感知。然而,研究结果也表明,不同视觉熟悉度的VR设置对HRI近似值和虚拟机器人感知的影响是一致的,这表明在VR的各种场景中研究HRI是自由的。空间声音在VR中的作用更为复杂,需要更深入的研究来了解其对VR中HRI的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing Human-Robot Proxemics Between Virtual Reality and the Real World
Virtual Reality (VR) can greatly benefit Human-Robot Interaction (HRI) as a tool to effectively iterate across robot designs. However, possible system limitations of VR could influence the results such that they do not fully reflect real-life encounters with robots. In order to better deploy VR in HRI, we need to establish a basic understanding of what the differences are between HRI studies in the real world and in VR. This paper investigates the differences between the real life and VR with a focus on proxemic preferences, in combination with exploring the effects of visual familiarity and spatial sound within the VR experience. Results suggested that people prefer closer interaction distances with a real, physical robot than with a virtual robot in VR. Additionally, the virtual robot was perceived as more discomforting than the real robot, which could result in the differences in proxemics. Overall, these results indicate that the perception of the robot has to be evaluated before the interaction can be studied. However, the results also suggested that VR settings with different visual familiarities are consistent with each other in how they affect HRI proxemics and virtual robot perceptions, indicating the freedom to study HRI in various scenarios in VR. The effect of spatial sound in VR drew a more complex picture and thus calls for more in-depth research to understand its influence on HRI in VR.
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