我们会习惯沉浸式生活吗?艺术史和图像科学

O. Grau
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摘要

3D电视和沉浸式电影,虚拟现实和增强现实,我们是否很快就会进入一个多感官幻觉的空间?这篇文章的目的是创造一种理解,即目前使用新技术的图像革命也开发了大量迄今为止未知的视觉表达,如果没有我们的图像历史,这些视觉表达是无法想象的。艺术史和图像科学有助于理解当今社会图像世界的主导和形成功能。通过幻觉和沉浸的历史,人工生命的历史或远程呈现的传统,图像科学提供了当前图像革命的亚历史。我们知道,当前文化政策的一个中心问题源于对视听媒体起源的严重缺乏了解,这与当前对更多媒体和图像能力的要求完全相反。社交媒体能力是一种超越单纯技术技能的能力,如果排除历史媒体经验的领域,就很难获得。尽管许多人认为存在、虚拟或混合现实的概念是一个全新的现象,但它的基础是沉浸式图像的未被认识的历史。沉浸感无疑是理解媒体发展的关键。回顾2000年的沉浸式图像,并通过将它们与用户的图像能力相关联,本次演讲旨在获得距离,并以此为反思空间,以创造新的沉浸式图像体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Will we ever become used to immersion? Art History and Image Science
3D Television and Immersive Cinema, Virtual and Augmented Reality, do we enter soon a total space of polysensual illusion? The aim of this contribution is to create an understanding that the present image revolution using indeed new technologies has also developed a large number of so far unknown visual expressions that cannot be conceived without our image history. Art History and Image Science help in understanding the leading and forming functions of today´s image worlds in our society. With the history of illusion and immersion, the history of artificial life or the tradition of telepresence, Image Science offers sub-histories of the present image revolutions. We know that a central problem of current cultural policy stems from serious lack of knowledge about the origins of the audiovisual media and this stands in complete contradistinction to current demands for more media and image competence. Social media competence, which goes beyond mere technical skills, is difficult to acquire if the area of historic media experience is excluded. Although many people view the concept of presence, virtual or mixed realities as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Immersion is undoubtedly a key to any understanding of the development of media in general. Overseeing 2000 years of immersive images and by bringing them in a relativity with the image competence of their users, this talk aims to gain distance and with that a reflective thinking space towards the desire to create ever new immersive image experiences.
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