A. Yumang, A. Paglinawan, Glenn O. Avendaño, C. Paglinawan, Marianne M. Sejera, Nicole Joyce J. Aquino, Alelil Joy C. Garvida, Reuvin Jireh L. Datu
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Gamified teaching and learning platform for Christian Academy of Manila
The traditional teaching and learning method has already brought good results in the students of Christian Academy of Manila; however, a new approach is welcome. This project is for a class in Christian Academy of Manila, whose educators seek to have another approach in teaching Technology and Livelihood Education. The focus is covering a specific topic which is basic electronics, which has need not only for theories but also application. The development of this new teaching and learning experience involves gamification which is the application of game elements in the academe, needing for the construction of a website and a training kit. Unit testing and usability testing was done in order to assess the platform, both the website and the training kit. Gathered data and results demonstrated the efficiency of the project by showing the correctness of every function, which led to the attainment of this project's significance.