基于物联网技术的基础设施对游戏化学习和校园的意义研究

IF 0.5 Q3 LINGUISTICS
V. Murugappan, D. Bhattacharyya, Tai-hoon Kim
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引用次数: 2

摘要

在本章中,我们讨论了智慧校园在教育机构中的重要性,以及基于游戏化的学习作为物联网(IoT)的组成部分,使智慧校园能够在教学和学习中使用现代技术来解释其意义。本研究涉及两个维度的不同领域,一个是从游戏化的角度看待学习者的完全参与和热情,另一个是从提高梦想校园的技术可及性的角度来看,这将在不久的将来成为现实。智能校园架构的分析研究包括教室实验室等,以及在知识转移、评估、微学习、学习者之间的竞争、最大程度的参与、成就奖励等方面的游戏化意义。它强调了在单一平台中需要两种方法来为学习者建立高效和智能的学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research Study on Significance of Gamification Learning and i- Campus Using Internet of Things Technology-Enabled Infrastructure
In this chapter, we discusses the importance of smart i-campus in educational institutes and gamification-based learning to be an integral part of the Internet of Thing (IoT) enabled the smart campus to explain its significance in terms using modern technology in teaching and learning. This research study related to two dimensions different fields, one perspective on fully engaged and enthusiastic learners from gamification part and another perspective on enhanced technology accessibility for the dream i-campus will pretend to be realistic in the near future. Analytical study of smart campus architecture with all features includes classroom laboratories… etc… And the gamification signifi cance in terms of knowledge transfer, assessments, microlearning, competition among learners, to engage maximum level, rewards on achievements. It’s emphasis on the need for both approaches in a single platform to the learners for efficient and smart learning environments to set up.
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