最优离散追求学习自动机

B. Oommen, J. Lanctôt
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引用次数: 8

摘要

研究了一个随机学习自动机与未知随机环境的相互作用问题。最根本的问题是学习,通过互动,环境允许的最佳行动(即获得最佳奖励的行动)。M.A.L. Thathachar等人(1986,1989)通过对奖励概率的运行估计来学习最优行为,获得了一种极其高效的追捕算法,该算法是目前已知的发展最快的算法之一。在目前的工作中,作者研究了使追踪算法离散化所获得的改进。这是通过将选择动作的概率限制为有限的,因此是离散的子集来实现的
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Epsilon-optimal discretized pursuit learning automata
The authors consider the problem of a stochastic learning automaton interacting with an unknown random environment. The fundamental problem is that of learning, through interaction, the best action (that is, the action which is rewarded optimally) allowed by the environment. By using running estimates of reward probabilities to learn the optimal action, an extremely efficient pursuit algorithm was obtained by M.A.L. Thathachar et al. (1986, 1989) which is presently among the fastest-growing algorithms known. In the present work, the authors investigate the improvements gained by rendering the pursuit algorithm discrete. This is done by restricting the probability of selecting an action to a finite and, hence, discrete subset of
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