小雕像,一个多模式的框架,有形的讲故事

Maxime Portaz, Maxime Garcia, A. Barbulescu, A. Bégault, Laurence Boissieux, Marie-Paule Cani, Rémi Ronfard, D. Vaufreydaz
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引用次数: 5

摘要

本文介绍了“小雕像”,这是一种使用有形物品进行叙事创作的离线框架,旨在记录与儿童、青少年或成人的讲故事过程。这个框架使用有形的叙事对象来记录最多两个故事讲述者的自由叙述,并构建一个完整的故事注释表示。这种表现是由人物的3D位置和方向、装饰元素的位置和对故事讲述者动作(面部表情、手势和声音)的解释组成的。在保持讲故事过程的趣味性的同时,系统必须解决在不受控制的环境中恢复小雕像和讲故事者自由运动的挑战。为此,我们使用带有两个RGB-D传感器和带有IMU传感器的小雕像的混合设置来记录讲故事的会话。第一个RGB-D传感器完成IMU信息,以识别小雕像并跟踪它们以及装饰元素。它还与第二个RGB-D传感器联合跟踪故事讲述者。该框架已用于记录初步实验,以验证我们的方法的兴趣。这些实验评估了小雕像的跟随以及动作和说书人的声音、手势和面部表情的结合。在一个虚构的游戏中,这个故事的表现被重新定位在虚拟人物身上,以产生一个动画版本的故事。《小雕像》框架的最终目标是增强我们对沉浸式讲故事过程中创作过程的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Figurines, a multimodal framework for tangible storytelling
This paper presents Figurines, an offline framework for narrative creation with tangible objects, designed to record storytelling sessions with children, teenagers or adults. This framework uses tangible diegetic objects to record a free narrative from up to two storytellers and construct a fully annotated representation of the story. This representation is composed of the 3D position and orientation of the fig-urines, the position of decor elements and interpretation of the storytellers' actions (facial expression, gestures and voice). While maintaining the playful dimension of the storytelling session, the system must tackle the challenge of recovering the free-form motion of the figurines and the storytellers in uncontrolled environments. To do so, we record the storytelling session using a hybrid setup with two RGB-D sensors and figurines augmented with IMU sensors. The first RGB-D sensor completes IMU information in order to identify figurines and tracks them as well as decor elements. It also tracks the storytellers jointly with the second RGB-D sensor. The framework has been used to record preliminary experiments to validate interest of our approach. These experiments evaluate figurine following and combination of motion and storyteller's voice, gesture and facial expressions. In a make-believe game, this story representation was re-targeted on virtual characters to produce an animated version of the story. The final goal of the Figurines framework is to enhance our understanding of the creative processes at work during immersive storytelling.
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