无限制信息获取

IF 1.2 3区 经济学 Q3 ECONOMICS
Tommaso Denti
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引用次数: 21

摘要

在许多战略环境中,信息获取是游戏的核心组成部分。由于不确定与收益相关的状态,游戏中的玩家有两种获取信息的动机:学习状态和学习其他人所知道的。我们在游戏中开发了一个信息获取模型,该模型解释了玩家学习他人知识的动机。在理性注意力不集中和全局博弈的应用中,我们证明了这种激励的力量。当信息获取是“独立的”,也就是说,玩家只能获取关于状态的信息,严重的协调问题就会出现在理性不专注的玩家身上。当信息获取是“不受限制的”,即参与者可以灵活地获取关于状态和彼此信息的信息时,我们证明了理性不注意具有明显的logit特征,并为协调博弈中选择风险优势均衡提供了新的理论基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Unrestricted information acquisition
In many strategic environments, information acquisition is a central component of the game that is played. Being uncertain about a payoff‐relevant state, a player in a game has a twofold incentive to acquire information: learning the state and learning what others know. We develop a model of information acquisition in games that accounts for players' incentive to learn what others know. In applications to rational inattention and global games, we prove the power of this incentive. When information acquisition is “independent,” that is, players can acquire information only about the state, severe coordination problems emerge among rationally inattentive players. When information acquisition is “unrestricted,” that is, players can acquire information about the state and each other's information in a flexible way, we show that rational inattention admits a sharp logit characterization and we provide a new rationale for selecting risk dominant equilibria in coordination games.
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来源期刊
CiteScore
2.40
自引率
5.90%
发文量
35
审稿时长
52 weeks
期刊介绍: Theoretical Economics publishes leading research in economic theory. It is published by the Econometric Society three times a year, in January, May, and September. All content is freely available. It is included in the Social Sciences Citation Index
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